# Multi-Robot Collaboration through Reinforcement Learning and Abstract Simulation

arXiv: https://arxiv.org/abs/2503.05092 · HTML: https://mlsanity.com/paper/2503.05092/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 41 of its 84 references that are in the map.
- First posted on arXiv 7 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 41)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Learning High-Speed Flight in the Wild](https://mlsanity.com/paper/2110.05113/) (2021)
- [Entity Abstraction in Visual Model-Based Reinforcement Learning](https://mlsanity.com/paper/1910.12827/) (2019)
- [Control of a Quadrotor with Reinforcement Learning](https://mlsanity.com/paper/1707.05110/) (2017)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [Benchmarking Reinforcement Learning Algorithms on Real-World Robots](https://mlsanity.com/paper/1809.07731/) (2018)
- [Sim2Real Transfer for Reinforcement Learning without Dynamics Randomization](https://mlsanity.com/paper/2002.11635/) (2020)
- [People construct simplified mental representations to plan](https://mlsanity.com/paper/2105.06948/) (2021)
- [Back to Newton's Laws: Learning Vision-based Agile Flight via Differentiable Physics](https://mlsanity.com/paper/2407.10648/) (2024)
- [Low Level Control of a Quadrotor with Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/1901.03737/) (2019)
- [Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real](https://mlsanity.com/paper/1908.05224/) (2019)
- [Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2107.04050/) (2021)
- [Demonstrating Agile Flight from Pixels without State Estimation](https://mlsanity.com/paper/2406.12505/) (2024)
- [Rethinking Sim2Real: Lower Fidelity Simulation Leads to Higher Sim2Real Transfer in Navigation](https://mlsanity.com/paper/2207.10821/) (2022)
- [Scalable Multi-Agent Model-Based Reinforcement Learning](https://mlsanity.com/paper/2205.15023/) (2022)
- [Learning to Fly via Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2003.08876/) (2020)
- [Transferring Multi-Agent Reinforcement Learning Policies for Autonomous Driving using Sim-to-Real](https://mlsanity.com/paper/2203.11653/) (2022)
- [Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning](https://mlsanity.com/paper/2405.02425/) (2024)
- [Learning Navigation Skills for Legged Robots with Learned Robot Embeddings](https://mlsanity.com/paper/2011.12255/) (2020)

## Built on by (most cited first, 1 of 1)

- [Abstract Sim2Real through Approximate Information States](https://mlsanity.com/paper/2604.15289/) (2026)

## Abstract (arXiv)

Teams of people coordinate to perform complex tasks by forming abstract mental models of world and agent dynamics. The use of abstract models contrasts with much recent work in robot learning that uses a high-fidelity simulator and reinforcement learning (RL) to obtain policies for physical robots. Motivated by this difference, we investigate the extent to which so-called abstract simulators can be used for multi-agent reinforcement learning (MARL) and the resulting policies successfully deployed on teams of physical robots. An abstract simulator models the robot's target task at a high-level of abstraction and discards many details of the world that could impact optimal decision-making. Policies are trained in an abstract simulator then transferred to the physical robot by making use of separately-obtained low-level perception and motion control modules. We identify three key categories of modifications to the abstract simulator that enable policy transfer to physical robots: simulation fidelity enhancements, training optimizations and simulation stochasticity. We then run an empirical study with extensive ablations to determine the value of each modification category for enabling policy transfer in cooperative robot soccer tasks. We also compare the performance of policies produced by our method with a well-tuned non-learning-based behavior architecture from the annual RoboCup competition and find that our approach leads to a similar level of performance. Broadly we show that MARL can be use to train cooperative physical robot behaviors using highly abstract models of the world.
