# Leveraging Large Language Models For Scalable Vector Graphics Processing: A Review

arXiv: https://arxiv.org/abs/2503.04983 · HTML: https://mlsanity.com/paper/2503.04983/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 45 references that are in the map.
- First posted on arXiv 6 Mar 2025.

## Builds on (most cited first, 30 of 31)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Gemma 2: Improving Open Language Models at a Practical Size](https://mlsanity.com/paper/2408.00118/) (2024)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Long-CLIP: Unlocking the Long-Text Capability of CLIP](https://mlsanity.com/paper/2403.15378/) (2024)
- [Versatile Diffusion: Text, Images and Variations All in One Diffusion Model](https://mlsanity.com/paper/2211.08332/) (2022)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [GPT-4V(ision) as a Generalist Evaluator for Vision-Language Tasks](https://mlsanity.com/paper/2311.01361/) (2023)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [VectorFusion: Text-to-SVG by Abstracting Pixel-Based Diffusion Models](https://mlsanity.com/paper/2211.11319/) (2022)
- [A Learned Representation for Scalable Vector Graphics](https://mlsanity.com/paper/1904.02632/) (2019)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)
- [IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers](https://mlsanity.com/paper/2304.14400/) (2023)
- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)
- [FLUX: Fast Software-based Communication Overlap On GPUs Through Kernel Fusion](https://mlsanity.com/paper/2406.06858/) (2024)
- [FIGR: Few-shot Image Generation with Reptile](https://mlsanity.com/paper/1901.02199/) (2019)
- [Can Large Language Models Understand Symbolic Graphics Programs?](https://mlsanity.com/paper/2408.08313/) (2024)
- [StyleCLIPDraw: Coupling Content and Style in Text-to-Drawing Translation](https://mlsanity.com/paper/2202.12362/) (2022)
- [StrokeNUWA: Tokenizing Strokes for Vector Graphic Synthesis](https://mlsanity.com/paper/2401.17093/) (2024)
- [SVGEditBench: A Benchmark Dataset for Quantitative Assessment of LLM's SVG Editing Capabilities](https://mlsanity.com/paper/2404.13710/) (2024)
- [Exploring the Capability of LLMs in Performing Low-Level Visual Analytic Tasks on SVG Data Visualizations](https://mlsanity.com/paper/2404.19097/) (2024)
- [Image Vectorization: a Review](https://mlsanity.com/paper/2306.06441/) (2023)
- [Conditional Vector Graphics Generation for Music Cover Images](https://mlsanity.com/paper/2205.07301/) (2022)

## Built on by (most cited first, 3 of 3)

- [AutoFigure: Generating and Refining Publication-Ready Scientific Illustrations](https://mlsanity.com/paper/2602.03828/) (2026)
- [AutoFigure-Edit: Generating Editable Scientific Illustration](https://mlsanity.com/paper/2603.06674/) (2026)
- [MM-SVGEdit: A Multimodal-Driven SVG Editing for UI Design](https://mlsanity.com/paper/2609.06116/) (2026)

## Abstract (arXiv)

In recent years, rapid advances in computer vision have significantly improved the processing and generation of raster images. However, vector graphics, which is essential in digital design, due to its scalability and ease of editing, have been relatively understudied. Traditional vectorization techniques, which are often used in vector generation, suffer from long processing times and excessive output complexity, limiting their usability in practical applications. The advent of large language models (LLMs) has opened new possibilities for the generation, editing, and analysis of vector graphics, particularly in the SVG format, which is inherently text-based and well-suited for integration with LLMs. This paper provides a systematic review of existing LLM-based approaches for SVG processing, categorizing them into three main tasks: generation, editing, and understanding. We observe notable models such as IconShop, StrokeNUWA, and StarVector, highlighting their strengths and limitations. Furthermore, we analyze benchmark datasets designed for assessing SVG-related tasks, including SVGEditBench, VGBench, and SGP-Bench, and conduct a series of experiments to evaluate various LLMs in these domains. Our results demonstrate that for vector graphics reasoning-enhanced models outperform standard LLMs, particularly in generation and understanding tasks. Furthermore, our findings underscore the need to develop more diverse and richly annotated datasets to further improve LLM capabilities in vector graphics tasks.
