# Simulating the Real World: A Unified Survey of Multimodal Generative Models

arXiv: https://arxiv.org/abs/2503.04641 · HTML: https://mlsanity.com/paper/2503.04641/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 309 of its 367 references that are in the map.
- First posted on arXiv 6 Mar 2025.

## Builds on (most cited first, 30 of 309)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)

## Built on by (most cited first, 15 of 15)

- [WithAnyone: Towards Controllable and ID Consistent Image Generation](https://mlsanity.com/paper/2510.14975/) (2025)
- [PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative Models](https://mlsanity.com/paper/2601.11087/) (2026)
- [Rethinking Cross-Generator Image Forgery Detection through DINOv3](https://mlsanity.com/paper/2511.22471/) (2025)
- [Echo-Memory: A Controlled Study of Memory in Action World Models](https://mlsanity.com/paper/2606.09803/) (2026)
- [So-Fake: Benchmarking and Explaining Social Media Image Forgery Detection](https://mlsanity.com/paper/2505.18660/) (2025)
- [From 2D to 3D Cognition: A Brief Survey of General World Models](https://mlsanity.com/paper/2506.20134/) (2025)
- [Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks](https://mlsanity.com/paper/2602.01630/) (2026)
- [OpenWorldLib: A Unified Codebase and Definition of Advanced World Models](https://mlsanity.com/paper/2604.04707/) (2026)
- [Omni-Fake: Benchmarking Unified Multimodal Social Media Deepfake Detection](https://mlsanity.com/paper/2605.01638/) (2026)
- [What if? Emulative Simulation with World Models for Situated Reasoning](https://mlsanity.com/paper/2603.06445/) (2026)
- [Equalized Generative Treatment: Matching f-divergences for Fairness in Generative Models](https://mlsanity.com/paper/2602.08660/) (2026)
- [Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs](https://mlsanity.com/paper/2608.07012/) (2026)
- [GreenPlanner: Practical Floorplan Layout Generation via an Energy-Aware and Function-Feasible Generative Framework](https://mlsanity.com/paper/2512.00406/) (2025)
- [An overview of 3D Vision-Language Models](https://mlsanity.com/paper/2609.05583/) (2026)
- [OmniRSI: Taming Latent Diffusion for Unified Multimodal Remote Sensing Image Generation](https://mlsanity.com/paper/2610.15414/) (2026)

## Abstract (arXiv)

Understanding and replicating the real world is a critical challenge in Artificial General Intelligence (AGI) research. To achieve this, many existing approaches, such as world models, aim to capture the fundamental principles governing the physical world, enabling more accurate simulations and meaningful interactions. However, current methods often treat different modalities, including 2D (images), videos, 3D, and 4D representations, as independent domains, overlooking their interdependencies. Additionally, these methods typically focus on isolated dimensions of reality without systematically integrating their connections. In this survey, we present a unified survey for multimodal generative models that investigate the progression of data dimensionality in real-world simulation. Specifically, this survey starts from 2D generation (appearance), then moves to video (appearance+dynamics) and 3D generation (appearance+geometry), and finally culminates in 4D generation that integrate all dimensions. To the best of our knowledge, this is the first attempt to systematically unify the study of 2D, video, 3D and 4D generation within a single framework. To guide future research, we provide a comprehensive review of datasets, evaluation metrics and future directions, and fostering insights for newcomers. This survey serves as a bridge to advance the study of multimodal generative models and real-world simulation within a unified framework.
