# GaussianVideo: Efficient Video Representation and Compression by Gaussian Splatting

arXiv: https://arxiv.org/abs/2503.04333 · HTML: https://mlsanity.com/paper/2503.04333/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 48 references that are in the map.
- First posted on arXiv 6 Mar 2025.

## Builds on (most cited first, 30 of 37)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)
- [Deep Contextual Video Compression](https://mlsanity.com/paper/2109.15047/) (2021)
- [4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2402.03307/) (2024)
- [Adan: Adaptive Nesterov Momentum Algorithm for Faster Optimizing Deep Models](https://mlsanity.com/paper/2208.06677/) (2022)
- [Modulated Periodic Activations for Generalizable Local Functional Representations](https://mlsanity.com/paper/2104.03960/) (2021)
- [HNeRV: A Hybrid Neural Representation for Videos](https://mlsanity.com/paper/2304.02633/) (2023)

## Built on by (most cited first, 8 of 8)

- [Ultra-Fast Neural Video Compression](https://mlsanity.com/paper/2606.04410/) (2026)
- [Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions](https://mlsanity.com/paper/2503.05600/) (2025)
- [GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Field](https://mlsanity.com/paper/2507.05594/) (2025)
- [STGV: Spatio-Temporal Hash Encoding for Gaussian-based Video Representation](https://mlsanity.com/paper/2604.10910/) (2026)
- [Versatile Video Representation via Feed-Forward 2D Gaussian Splatting Tokenization](https://mlsanity.com/paper/2508.11183/) (2025)
- [P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Video](https://mlsanity.com/paper/2603.10551/) (2026)
- [Deformable 2D Gaussian Splatting for Efficient 4K Video Compression](https://mlsanity.com/paper/2609.14129/) (2026)
- [Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation](https://mlsanity.com/paper/2610.01114/) (2026)

## Abstract (arXiv)

Implicit Neural Representation for Videos (NeRV) has introduced a novel paradigm for video representation and compression, outperforming traditional codecs. As model size grows, however, slow encoding and decoding speed and high memory consumption hinder its application in practice. To address these limitations, we propose a new video representation and compression method based on 2D Gaussian Splatting to efficiently handle video data. Our proposed deformable 2D Gaussian Splatting dynamically adapts the transformation of 2D Gaussians at each frame, significantly reducing memory cost. Equipped with a multi-plane-based spatiotemporal encoder and a lightweight decoder, it predicts changes in color, coordinates, and shape of initialized Gaussians, given the time step. By leveraging temporal gradients, our model effectively captures temporal redundancy at negligible cost, significantly enhancing video representation efficiency. Our method reduces GPU memory usage by up to 78.4%, and significantly expedites video processing, achieving 5.5x faster training and 12.5x faster decoding compared to the state-of-the-art NeRV methods.
