# S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2503.04314 · HTML: https://mlsanity.com/paper/2503.04314/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 52 references that are in the map.
- First posted on arXiv 6 Mar 2025.

## Builds on (most cited first, 30 of 43)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Exploiting Diffusion Prior for Real-World Image Super-Resolution](https://mlsanity.com/paper/2305.07015/) (2023)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [ResShift: Efficient Diffusion Model for Image Super-resolution by Residual Shifting](https://mlsanity.com/paper/2307.12348/) (2023)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)

## Built on by (most cited first, 24 of 24)

- [Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis](https://mlsanity.com/paper/2602.18322/) (2026)
- [Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation](https://mlsanity.com/paper/2505.21258/) (2025)
- [SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training](https://mlsanity.com/paper/2512.05354/) (2025)
- [Optimized Minimal 4D Gaussian Splatting](https://mlsanity.com/paper/2510.03857/) (2025)
- [Sparse-View 3D Reconstruction: Recent Advances and Open Challenges](https://mlsanity.com/paper/2507.16406/) (2025)
- [GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification](https://mlsanity.com/paper/2509.25603/) (2025)
- [G3Splat: Geometrically Consistent Generalizable Gaussian Splatting](https://mlsanity.com/paper/2512.17547/) (2025)
- [SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2602.24020/) (2026)
- [GauDP: Reinventing Multi-Agent Collaboration through Gaussian-Image Synergy in Diffusion Policies](https://mlsanity.com/paper/2511.00998/) (2025)
- [SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting](https://mlsanity.com/paper/2512.02172/) (2025)
- [Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS](https://mlsanity.com/paper/2503.22159/) (2025)
- [Initialize to Generalize: A Stronger Initialization Pipeline for Sparse-View 3DGS](https://mlsanity.com/paper/2510.17479/) (2025)
- [SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement](https://mlsanity.com/paper/2512.18655/) (2025)
- [GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors](https://mlsanity.com/paper/2608.21849/) (2026)
- [Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splatting](https://mlsanity.com/paper/2510.10097/) (2025)
- [MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance](https://mlsanity.com/paper/2512.15048/) (2025)
- [Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives](https://mlsanity.com/paper/2603.20128/) (2026)
- [ConFi-GS Confidence-Guided High-Frequency Injection for 3D Gaussian Splatting Super-Resolution](https://mlsanity.com/paper/2605.24964/) (2026)
- [Inclusive Interactive Collisions for Multi-View Consistent Compositional 3D Generation](https://mlsanity.com/paper/2606.24206/) (2026)
- [FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image](https://mlsanity.com/paper/2606.30352/) (2026)
- [AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting](https://mlsanity.com/paper/2607.01290/) (2026)
- [SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization](https://mlsanity.com/paper/2607.20813/) (2026)
- [CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images](https://mlsanity.com/paper/2608.10345/) (2026)
- [D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction](https://mlsanity.com/paper/2609.22941/) (2026)

## Abstract (arXiv)

In this paper, we aim ambitiously for a realistic yet challenging problem, namely, how to reconstruct high-quality 3D scenes from sparse low-resolution views that simultaneously suffer from deficient perspectives and clarity. Whereas existing methods only deal with either sparse views or low-resolution observations, they fail to handle such hybrid and complicated scenarios. To this end, we propose a novel Sparse-view Super-resolution 3D Gaussian Splatting framework, dubbed S2Gaussian, that can reconstruct structure-accurate and detail-faithful 3D scenes with only sparse and low-resolution views. The S2Gaussian operates in a two-stage fashion. In the first stage, we initially optimize a low-resolution Gaussian representation with depth regularization and densify it to initialize the high-resolution Gaussians through a tailored Gaussian Shuffle Split operation. In the second stage, we refine the high-resolution Gaussians with the super-resolved images generated from both original sparse views and pseudo-views rendered by the low-resolution Gaussians. In which a customized blur-free inconsistency modeling scheme and a 3D robust optimization strategy are elaborately designed to mitigate multi-view inconsistency and eliminate erroneous updates caused by imperfect supervision. Extensive experiments demonstrate superior results and in particular establishing new state-of-the-art performances with more consistent geometry and finer details.
