# Greedy Algorithm for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure

arXiv: https://arxiv.org/abs/2503.04010 · HTML: https://mlsanity.com/paper/2503.04010/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 77 references that are in the map.
- First posted on arXiv 6 Mar 2025.

## Builds on (most cited first, 29 of 29)

- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Taming the Monster: A Fast and Simple Algorithm for Contextual Bandits](https://mlsanity.com/paper/1402.0555/) (2014)
- [Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/2002.04926/) (2020)
- [Offline Reinforcement Learning with Realizability and Single-policy Concentrability](https://mlsanity.com/paper/2202.04634/) (2022)
- [Bypassing the Monster: A Faster and Simpler Optimal Algorithm for Contextual Bandits under Realizability](https://mlsanity.com/paper/2003.12699/) (2020)
- [Batch Value-function Approximation with Only Realizability](https://mlsanity.com/paper/2008.04990/) (2020)
- [Practical Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/1803.01088/) (2018)
- [Mostly Exploration-Free Algorithms for Contextual Bandits](https://mlsanity.com/paper/1704.09011/) (2017)
- [Online Learning with Feedback Graphs: Beyond Bandits](https://mlsanity.com/paper/1502.07617/) (2015)
- [A Contextual Bandit Bake-off](https://mlsanity.com/paper/1802.04064/) (2018)
- [Kernel-based methods for bandit convex optimization](https://mlsanity.com/paper/1607.03084/) (2016)
- [Adversarial Attacks on Stochastic Bandits](https://mlsanity.com/paper/1810.12188/) (2018)
- [Minimal Exploration in Structured Stochastic Bandits](https://mlsanity.com/paper/1711.00400/) (2017)
- [From Bandits to Experts: A Tale of Domination and Independence](https://mlsanity.com/paper/1307.4564/) (2013)
- [The Unreasonable Effectiveness of Greedy Algorithms in Multi-Armed Bandit with Many Arms](https://mlsanity.com/paper/2002.10121/) (2020)
- [Greedy Algorithm almost Dominates in Smoothed Contextual Bandits](https://mlsanity.com/paper/2005.10624/) (2020)
- [Structure Adaptive Algorithms for Stochastic Bandits](https://mlsanity.com/paper/2007.00969/) (2020)
- [Optimal Gradient-based Algorithms for Non-concave Bandit Optimization](https://mlsanity.com/paper/2107.04518/) (2021)
- [Online Learning in Stackelberg Games with an Omniscient Follower](https://mlsanity.com/paper/2301.11518/) (2023)
- [Harnessing Density Ratios for Online Reinforcement Learning](https://mlsanity.com/paper/2401.09681/) (2024)
- [Optimal Learning for Structured Bandits](https://mlsanity.com/paper/2007.07302/) (2020)
- [Instance-Optimality in Interactive Decision Making: Toward a Non-Asymptotic Theory](https://mlsanity.com/paper/2304.12466/) (2023)
- [Local Anti-Concentration Class: Logarithmic Regret for Greedy Linear Contextual Bandit](https://mlsanity.com/paper/2411.12878/) (2024)
- [Crush Optimism with Pessimism: Structured Bandits Beyond Asymptotic Optimality](https://mlsanity.com/paper/2006.08754/) (2020)
- [Be Greedy in Multi-Armed Bandits](https://mlsanity.com/paper/2101.01086/) (2021)
- [Bandit Social Learning: Exploration under Myopic Behavior](https://mlsanity.com/paper/2302.07425/) (2023)
- [Sample Complexity for Quadratic Bandits: Hessian Dependent Bounds and Optimal Algorithms](https://mlsanity.com/paper/2306.12383/) (2023)
- [Exploration and Persuasion](https://mlsanity.com/paper/2410.17086/) (2024)

## Built on by (most cited first, 2 of 2)

- [Physics-Informed Parametric Bandits for Beam Alignment in mmWave Communications](https://mlsanity.com/paper/2510.18299/) (2025)
- [The Greedy Advantage in Finite-Horizon Bandits](https://mlsanity.com/paper/2607.29375/) (2026)

## Abstract (arXiv)

We study the greedy (exploitation-only) algorithm in bandit problems with a known reward structure. We allow arbitrary finite reward structures, while prior work focused on a few specific ones. We fully characterize when the greedy algorithm asymptotically succeeds or fails, in the sense of sublinear vs. linear regret as a function of time. Our characterization identifies a partial identifiability property of the problem instance as the necessary and sufficient condition for the asymptotic success. Notably, once this property holds, the problem becomes easy -- any algorithm will succeed (in the same sense as above), provided it satisfies a mild non-degeneracy condition. Our characterization extends to contextual bandits and interactive decision-making with arbitrary feedback. Examples demonstrating broad applicability and extensions to infinite reward structures are provided.
