# Dyads: Artist-Centric, AI-Generated Dance Duets

arXiv: https://arxiv.org/abs/2503.03954 · HTML: https://mlsanity.com/paper/2503.03954/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 14 references that are in the map.
- First posted on arXiv 5 Mar 2025.

## Builds on (most cited first, 6 of 6)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions](https://mlsanity.com/paper/2412.16982/) (2024)
- [Generative Choreography using Deep Learning](https://mlsanity.com/paper/1605.06921/) (2016)
- [Dyadic Human Motion Prediction](https://mlsanity.com/paper/2112.00396/) (2021)
- [Beyond Imitation: Generative and Variational Choreography via Machine Learning](https://mlsanity.com/paper/1907.05297/) (2019)

## Abstract (arXiv)

Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the intersection of AI and dance fail to incorporate the ideas and needs of the artists themselves into their development process, yielding models that produce far more useful insights for the AI community than for the dance community. This work addresses both needs of the field by proposing an AI method to model the complex interactions between pairs of dancers and detailing how the technical methodology can be shaped by ongoing co-creation with the artistic stakeholders who curated the movement data. Our model is a probability-and-attention-based Variational Autoencoder that generates a choreographic partner conditioned on an input dance sequence. We construct a custom loss function to enhance the smoothness and coherence of the generated choreography. Our code is open-source, and we also document strategies for other interdisciplinary research teams to facilitate collaboration and strong communication between artists and technologists.
