# Seldonian Reinforcement Learning for Ad Hoc Teamwork

arXiv: https://arxiv.org/abs/2503.03885 · HTML: https://mlsanity.com/paper/2503.03885/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 19 of its 36 references that are in the map.
- First posted on arXiv 5 Mar 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Doubly Robust Off-policy Value Evaluation for Reinforcement Learning](https://mlsanity.com/paper/1511.03722/) (2015)
- [Data-Efficient Off-Policy Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/1604.00923/) (2016)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [Safe Policy Improvement with Baseline Bootstrapping](https://mlsanity.com/paper/1712.06924/) (2017)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Safe Policy Improvement by Minimizing Robust Baseline Regret](https://mlsanity.com/paper/1607.03842/) (2016)
- [A Survey of Ad Hoc Teamwork Research](https://mlsanity.com/paper/2202.10450/) (2022)
- [Towards Safe Policy Improvement for Non-Stationary MDPs](https://mlsanity.com/paper/2010.12645/) (2020)
- [Reasoning about Hypothetical Agent Behaviours and their Parameters](https://mlsanity.com/paper/1906.11064/) (2019)
- [Multi-Objective SPIBB: Seldonian Offline Policy Improvement with Safety Constraints in Finite MDPs](https://mlsanity.com/paper/2106.00099/) (2021)
- [From Importance Sampling to Doubly Robust Policy Gradient](https://mlsanity.com/paper/1910.09066/) (2019)
- [Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents](https://mlsanity.com/paper/2308.09595/) (2023)
- [Monte Carlo Tree Search with Velocity Obstacles for safe and efficient motion planning in dynamic environments](https://mlsanity.com/paper/2501.09649/) (2025)

## Built on by (most cited first, 1 of 1)

- [A Novel Framework for Uncertainty-Driven Adaptive Exploration](https://mlsanity.com/paper/2509.03219/) (2025)

## Abstract (arXiv)

Most offline RL algorithms return optimal policies but do not provide statistical guarantees on desirable behaviors. This could generate reliability issues in safety-critical applications, such as in some multiagent domains where agents, and possibly humans, need to interact to reach their goals without harming each other. In this work, we propose a novel offline RL approach, inspired by Seldonian optimization, which returns policies with good performance and statistically guaranteed properties with respect to predefined desirable behaviors. In particular, our focus is on Ad Hoc Teamwork settings, where agents must collaborate with new teammates without prior coordination. Our method requires only a pre-collected dataset, a set of candidate policies for our agent, and a specification about the possible policies followed by the other players -- it does not require further interactions, training, or assumptions on the type and architecture of the policies. We test our algorithm in Ad Hoc Teamwork problems and show that it consistently finds reliable policies while improving sample efficiency with respect to standard ML baselines.
