# Human Implicit Preference-Based Policy Fine-tuning for Multi-Agent Reinforcement Learning in USV Swarm

arXiv: https://arxiv.org/abs/2503.03796 · HTML: https://mlsanity.com/paper/2503.03796/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 31 of its 57 references that are in the map.
- First posted on arXiv 5 Mar 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 31)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Optimization of Molecules via Deep Reinforcement Learning](https://mlsanity.com/paper/1810.08678/) (2018)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarios](https://mlsanity.com/paper/2212.11419/) (2022)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Preference Transformer: Modeling Human Preferences using Transformers for RL](https://mlsanity.com/paper/2303.00957/) (2023)
- [Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal Relationships](https://mlsanity.com/paper/2011.04251/) (2020)
- [RAIN: Reinforced Hybrid Attention Inference Network for Motion Forecasting](https://mlsanity.com/paper/2108.01316/) (2021)
- [Avoiding Side Effects in Complex Environments](https://mlsanity.com/paper/2006.06547/) (2020)
- [Multi-Agent Dynamic Relational Reasoning for Social Robot Navigation](https://mlsanity.com/paper/2401.12275/) (2024)
- [Autonomous Driving Strategies at Intersections: Scenarios, State-of-the-Art, and Future Outlooks](https://mlsanity.com/paper/2106.13052/) (2021)
- [Coordination with Humans via Strategy Matching](https://mlsanity.com/paper/2210.15099/) (2022)
- [Cooperative Assistance in Robotic Surgery through Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2110.04857/) (2021)
- [Learning a Universal Human Prior for Dexterous Manipulation from Human Preference](https://mlsanity.com/paper/2304.04602/) (2023)
- [Interactive Autonomous Navigation with Internal State Inference and Interactivity Estimation](https://mlsanity.com/paper/2311.16091/) (2023)
- [Robust Unmanned Surface Vehicle Navigation with Distributional Reinforcement Learning](https://mlsanity.com/paper/2307.16240/) (2023)
- [Preference VLM: Leveraging VLMs for Scalable Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2502.01616/) (2025)
- [Robust Driving Policy Learning with Guided Meta Reinforcement Learning](https://mlsanity.com/paper/2307.10160/) (2023)
- [Robust Offline Imitation Learning from Diverse Auxiliary Data](https://mlsanity.com/paper/2410.03626/) (2024)

## Built on by (most cited first, 6 of 6)

- [A Survey of Scaling in Large Language Model Reasoning](https://mlsanity.com/paper/2504.02181/) (2025)
- [Towards Generalizable Safety in Crowd Navigation via Conformal Uncertainty Handling](https://mlsanity.com/paper/2508.05634/) (2025)
- [Priority-Aware Multi-Robot Coverage Path Planning](https://mlsanity.com/paper/2601.00580/) (2026)
- [Cooperative Informative Sensing for Monitoring Dynamic Indoor Environments via Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2604.23179/) (2026)
- [Multi-Agent Reinforcement Learning via Agent-Specific Preference](https://mlsanity.com/paper/2608.08604/) (2026)
- [Hierarchical Residual Policy Learning for Real-World Mobile Manipulation with Sparse Human Guidance](https://mlsanity.com/paper/2610.20607/) (2026)

## Abstract (arXiv)

Multi-Agent Reinforcement Learning (MARL) has shown promise in solving complex problems involving cooperation and competition among agents, such as an Unmanned Surface Vehicle (USV) swarm used in search and rescue, surveillance, and vessel protection. However, aligning system behavior with user preferences is challenging due to the difficulty of encoding expert intuition into reward functions. To address the issue, we propose a Reinforcement Learning with Human Feedback (RLHF) approach for MARL that resolves credit-assignment challenges through an Agent-Level Feedback system categorizing feedback into intra-agent, inter-agent, and intra-team types. To overcome the challenges of direct human feedback, we employ a Large Language Model (LLM) evaluator to validate our approach using feedback scenarios such as region constraints, collision avoidance, and task allocation. Our method effectively refines USV swarm policies, addressing key challenges in multi-agent systems while maintaining fairness and performance consistency.
