# Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft

arXiv: https://arxiv.org/abs/2503.03505 · HTML: https://mlsanity.com/paper/2503.03505/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 22 of its 41 references that are in the map.
- First posted on arXiv 5 Mar 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 22 of 22)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Kimi k1.5: Scaling Reinforcement Learning with LLMs](https://mlsanity.com/paper/2501.12599/) (2025)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [Multi-agent Architecture Search via Agentic Supernet](https://mlsanity.com/paper/2502.04180/) (2025)
- [Scalable Multi-Robot Collaboration with Large Language Models: Centralized or Decentralized Systems?](https://mlsanity.com/paper/2309.15943/) (2023)
- [MARG: Multi-Agent Review Generation for Scientific Papers](https://mlsanity.com/paper/2401.04259/) (2024)
- [MasRouter: Learning to Route LLMs for Multi-Agent Systems](https://mlsanity.com/paper/2502.11133/) (2025)
- [Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks](https://mlsanity.com/paper/2408.03615/) (2024)
- [From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents](https://mlsanity.com/paper/2412.03563/) (2024)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control](https://mlsanity.com/paper/2403.12037/) (2024)
- [Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds](https://mlsanity.com/paper/2310.13255/) (2023)
- [Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks](https://mlsanity.com/paper/2303.16563/) (2023)
- [VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft](https://mlsanity.com/paper/2406.05720/) (2024)
- [Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games](https://mlsanity.com/paper/2312.00746/) (2023)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence](https://mlsanity.com/paper/2405.17424/) (2024)

## Built on by (most cited first, 5 of 5)

- [Dynamic Speculative Agent Planning](https://mlsanity.com/paper/2509.01920/) (2025)
- [Beyond Individual Intelligence: Surveying Collaboration, Failure Attribution, and Self-Evolution in LLM-based Multi-Agent Systems](https://mlsanity.com/paper/2605.14892/) (2026)
- [Cochain: Balancing Insufficient and Excessive Collaboration in LLM Agent Workflows](https://mlsanity.com/paper/2505.10936/) (2025)
- [ScaleSim: Serving Large-Scale Multi-Agent Simulation with Invocation Distance-Based Memory Management](https://mlsanity.com/paper/2601.21473/) (2026)
- [Retrieval Augmented Learning: A Retrial-based Large Language Model Self-Supervised Learning and Autonomous Knowledge Generation](https://mlsanity.com/paper/2505.01073/) (2025)

## Abstract (arXiv)

Recent advancements in Large Language Model~(LLM)-based Multi-Agent Systems (MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution paradigms, where agents must complete sequential LLM planning before taking action. This fundamental constraint severely limits real-time responsiveness and adaptation, which is crucial in dynamic environments with ever-changing scenarios like Minecraft. In this paper, we propose a novel parallelized planning-acting framework for LLM-based MAS, featuring a dual-thread architecture with interruptible execution to enable concurrent planning and acting. Specifically, our framework comprises two core threads: (1) a planning thread driven by a centralized memory system, maintaining synchronization of environmental states and agent communication to support dynamic decision-making; and (2) an acting thread equipped with a comprehensive skill library, enabling automated task execution through recursive decomposition. Extensive experiments on Minecraft demonstrate the effectiveness of the proposed framework.
