# RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks

arXiv: https://arxiv.org/abs/2503.02992 · HTML: https://mlsanity.com/paper/2503.02992/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 54 references that are in the map.
- First posted on arXiv 4 Mar 2025.

## Builds on (most cited first, 27 of 27)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks](https://mlsanity.com/paper/1906.08291/) (2019)
- [PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning](https://mlsanity.com/paper/1809.03531/) (2018)
- [Graph Neural Networks for Decentralized Multi-Robot Path Planning](https://mlsanity.com/paper/1912.06095/) (2019)
- [Searching with Consistent Prioritization for Multi-Agent Path Finding](https://mlsanity.com/paper/1812.06356/) (2018)
- [Lifelong Multi-Agent Path Finding in Large-Scale Warehouses](https://mlsanity.com/paper/2005.07371/) (2020)
- [EECBS: A Bounded-Suboptimal Search for Multi-Agent Path Finding](https://mlsanity.com/paper/2010.01367/) (2020)
- [Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding](https://mlsanity.com/paper/1901.11282/) (2019)
- [LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding](https://mlsanity.com/paper/2211.13432/) (2022)
- [Message-Aware Graph Attention Networks for Large-Scale Multi-Robot Path Planning](https://mlsanity.com/paper/2011.13219/) (2020)
- [SCRIMP: Scalable Communication for Reinforcement- and Imitation-Learning-Based Multi-Agent Pathfinding](https://mlsanity.com/paper/2303.00605/) (2023)
- [Learning Selective Communication for Multi-Agent Path Finding](https://mlsanity.com/paper/2109.05413/) (2021)
- [Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning](https://mlsanity.com/paper/2310.01207/) (2023)
- [MAPPER: Multi-Agent Path Planning with Evolutionary Reinforcement Learning in Mixed Dynamic Environments](https://mlsanity.com/paper/2007.15724/) (2020)
- [Scalable Multi-Agent Model-Based Reinforcement Learning](https://mlsanity.com/paper/2205.15023/) (2022)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [Improving LaCAM for Scalable Eventually Optimal Multi-Agent Pathfinding](https://mlsanity.com/paper/2305.03632/) (2023)
- [MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale](https://mlsanity.com/paper/2409.00134/) (2024)
- [Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2308.11234/) (2023)
- [Optimal Sequential Task Assignment and Path Finding for Multi-Agent Robotic Assembly Planning](https://mlsanity.com/paper/2006.08845/) (2020)
- [Guidance Graph Optimization for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2402.01446/) (2024)
- [Decentralized Monte Carlo Tree Search for Partially Observable Multi-agent Pathfinding](https://mlsanity.com/paper/2312.15908/) (2023)
- [Online Guidance Graph Optimization for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2411.16506/) (2024)

## Built on by (most cited first, 6 of 6)

- [DeepFleet: Multi-Agent Foundation Models for Mobile Robots](https://mlsanity.com/paper/2508.08574/) (2025)
- [Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding](https://mlsanity.com/paper/2602.06733/) (2026)
- [Discrete Diffusion for Complex and Congested Multi-Agent Path Finding with Sparse Social Attention](https://mlsanity.com/paper/2605.13296/) (2026)
- [The DeepXube Software Package for Solving Pathfinding Problems with Learned Heuristic Functions and Search](https://mlsanity.com/paper/2603.23873/) (2026)
- [Divide and Collapse: MAPF-Collapse via Exact Decomposition into Independent Sub-Instances](https://mlsanity.com/paper/2609.39559/) (2026)
- [Reinforcement Learning for Large-Scale Lifelong Multi-Agent Path Finding with Shared Spatial Fields](https://mlsanity.com/paper/2610.18186/) (2026)

## Abstract (arXiv)

Multi-Agent Path Finding (MAPF), which focuses on finding collision-free paths for multiple robots, is crucial for applications ranging from aerial swarms to warehouse automation. Solving MAPF is NP-hard so learning-based approaches for MAPF have gained attention, particularly those leveraging deep neural networks. Nonetheless, despite the community's continued efforts, all learning-based MAPF planners still rely on decentralized planning due to variability in the number of agents and map sizes. We have developed the first centralized learning-based policy for MAPF problem called RAILGUN. RAILGUN is not an agent-based policy but a map-based policy. By leveraging a CNN-based architecture, RAILGUN can generalize across different maps and handle any number of agents. We collect trajectories from rule-based methods to train our model in a supervised way. In experiments, RAILGUN outperforms most baseline methods and demonstrates great zero-shot generalization capabilities on various tasks, maps and agent numbers that were not seen in the training dataset.
