# Meta-Learning to Explore via Memory Density Feedback

arXiv: https://arxiv.org/abs/2503.02831 · HTML: https://mlsanity.com/paper/2503.02831/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 25 references that are in the map.
- First posted on arXiv 4 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 13 of 13)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Unlocking the Power of Representations in Long-term Novelty-based Exploration](https://mlsanity.com/paper/2305.01521/) (2023)
- [Cell-Free Latent Go-Explore](https://mlsanity.com/paper/2208.14928/) (2022)
- [Reservoirs learn to learn](https://mlsanity.com/paper/1909.07486/) (2019)
- [Reservoir Computing for Fast, Simplified Reinforcement Learning on Memory Tasks](https://mlsanity.com/paper/2412.13093/) (2024)

## Abstract (arXiv)

Exploration algorithms for reinforcement learning typically replace or augment the reward function with an additional ``intrinsic'' reward that trains the agent to seek previously unseen states of the environment. Here, we consider an exploration algorithm that exploits meta-learning, or learning to learn, such that the agent learns to maximize its exploration progress within a single episode, even between epochs of training. The agent learns a policy that aims to minimize the probability density of new observations with respect to all of its memories. In addition, it receives as feedback evaluations of the current observation density and retains that feedback in a recurrent network. By remembering trajectories of density, the agent learns to navigate a complex and growing landscape of familiarity in real-time, allowing it to maximize its exploration progress even in completely novel states of the environment for which its policy has not been trained.
