# Are Large Vision Language Models Good Game Players?

arXiv: https://arxiv.org/abs/2503.02358 · HTML: https://mlsanity.com/paper/2503.02358/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 42 of its 57 references that are in the map.
- First posted on arXiv 4 Mar 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 42)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Learn to Explain: Multimodal Reasoning via Thought Chains for Science Question Answering](https://mlsanity.com/paper/2209.09513/) (2022)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [Towards VQA Models That Can Read](https://mlsanity.com/paper/1904.08920/) (2019)
- [Microsoft COCO Captions: Data Collection and Evaluation Server](https://mlsanity.com/paper/1504.00325/) (2015)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Are We on the Right Way for Evaluating Large Vision-Language Models?](https://mlsanity.com/paper/2403.20330/) (2024)
- [DeepSeek-VL: Towards Real-World Vision-Language Understanding](https://mlsanity.com/paper/2403.05525/) (2024)
- [mPLUG-Owl2: Revolutionizing Multi-modal Large Language Model with Modality Collaboration](https://mlsanity.com/paper/2311.04257/) (2023)
- [VLMEvalKit: An Open-Source Toolkit for Evaluating Large Multi-Modality Models](https://mlsanity.com/paper/2407.11691/) (2024)
- [nocaps: novel object captioning at scale](https://mlsanity.com/paper/1812.08658/) (2018)
- [Monkey: Image Resolution and Text Label Are Important Things for Large Multi-modal Models](https://mlsanity.com/paper/2311.06607/) (2023)
- [Chain of Thought Empowers Transformers to Solve Inherently Serial Problems](https://mlsanity.com/paper/2402.12875/) (2024)
- [MMT-Bench: A Comprehensive Multimodal Benchmark for Evaluating Large Vision-Language Models Towards Multitask AGI](https://mlsanity.com/paper/2404.16006/) (2024)
- [A Careful Examination of Large Language Model Performance on Grade School Arithmetic](https://mlsanity.com/paper/2405.00332/) (2024)
- [OCRBench v2: An Improved Benchmark for Evaluating Large Multimodal Models on Visual Text Localization and Reasoning](https://mlsanity.com/paper/2501.00321/) (2024)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [Generalization or Memorization: Data Contamination and Trustworthy Evaluation for Large Language Models](https://mlsanity.com/paper/2402.15938/) (2024)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [Skywork: A More Open Bilingual Foundation Model](https://mlsanity.com/paper/2310.19341/) (2023)

## Built on by (most cited first, 19 of 19)

- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning](https://mlsanity.com/paper/2505.13426/) (2025)
- [NavBench: Probing Multimodal Large Language Models for Embodied Navigation](https://mlsanity.com/paper/2506.01031/) (2025)
- [Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey](https://mlsanity.com/paper/2506.11102/) (2025)
- [V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models](https://mlsanity.com/paper/2504.06148/) (2025)
- [VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments](https://mlsanity.com/paper/2506.02387/) (2025)
- [TextAtari: 100K Frames Game Playing with Language Agents](https://mlsanity.com/paper/2506.04098/) (2025)
- [ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model Competition](https://mlsanity.com/paper/2503.10673/) (2025)
- [OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics](https://mlsanity.com/paper/2606.09826/) (2026)
- [From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary](https://mlsanity.com/paper/2506.17294/) (2025)
- [FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games](https://mlsanity.com/paper/2509.01052/) (2025)
- [ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenas](https://mlsanity.com/paper/2602.04296/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [Reasoning or Pattern Matching? Probing Large Vision-Language Models with Visual Puzzles](https://mlsanity.com/paper/2601.13705/) (2026)
- [Who is a Better Player: LLM against LLM](https://mlsanity.com/paper/2508.04720/) (2025)
- [StarBench: A Turn-Based RPG Benchmark for Agentic Multimodal Decision-Making and Information Seeking](https://mlsanity.com/paper/2510.18483/) (2025)
- [OptiArena: Can LLMs Improve Executable Algorithms under Fixed Resource Budgets?](https://mlsanity.com/paper/2609.32227/) (2026)

## Abstract (arXiv)

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual Question Answering and image captioning, often fail to capture the full scope of LVLMs' capabilities. These benchmarks are limited by issues such as inadequate assessment of detailed visual perception, data contamination, and a lack of focus on multi-turn reasoning. To address these challenges, we propose method, a game-based evaluation framework designed to provide a comprehensive assessment of LVLMs' cognitive and reasoning skills in structured environments. method uses a set of games to evaluate LVLMs on four core tasks: Perceiving, Question Answering, Rule Following, and End-to-End Playing, with each target task designed to assess specific abilities, including visual perception, reasoning, decision-making, etc. Based on this framework, we conduct extensive experiments that explore the limitations of current LVLMs, such as handling long structured outputs and perceiving detailed and dense elements. Code and data are publicly available at https://github.com/xinke-wang/LVLM-Playground.
