# Reinforcement learning with combinatorial actions for coupled restless bandits

arXiv: https://arxiv.org/abs/2503.01919 · HTML: https://mlsanity.com/paper/2503.01919/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 56 references that are in the map.
- First posted on arXiv 1 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 35)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Learning Combinatorial Optimization Algorithms over Graphs](https://mlsanity.com/paper/1704.01665/) (2017)
- [Why gradient clipping accelerates training: A theoretical justification for adaptivity](https://mlsanity.com/paper/1905.11881/) (2019)
- [Reinforcement Learning for Combinatorial Optimization: A Survey](https://mlsanity.com/paper/2003.03600/) (2020)
- [Deep Reinforcement Learning in Large Discrete Action Spaces](https://mlsanity.com/paper/1512.07679/) (2015)
- [Bounding and Counting Linear Regions of Deep Neural Networks](https://mlsanity.com/paper/1711.02114/) (2017)
- [Strong mixed-integer programming formulations for trained neural networks](https://mlsanity.com/paper/1811.08359/) (2018)
- [Multi-armed Bandit Models for the Optimal Design of Clinical Trials: Benefits and Challenges](https://mlsanity.com/paper/1507.08025/) (2015)
- [Reinforcement Learning for Integer Programming: Learning to Cut](https://mlsanity.com/paper/1906.04859/) (2019)
- [Exploratory Combinatorial Optimization with Reinforcement Learning](https://mlsanity.com/paper/1909.04063/) (2019)
- [An empirical investigation of the challenges of real-world reinforcement learning](https://mlsanity.com/paper/2003.11881/) (2020)
- [RL4CO: an Extensive Reinforcement Learning for Combinatorial Optimization Benchmark](https://mlsanity.com/paper/2306.17100/) (2023)
- [Reinforcement Learning with Combinatorial Actions: An Application to Vehicle Routing](https://mlsanity.com/paper/2010.12001/) (2020)
- [TorchRL: A data-driven decision-making library for PyTorch](https://mlsanity.com/paper/2306.00577/) (2023)
- [Winner Takes It All: Training Performant RL Populations for Combinatorial Optimization](https://mlsanity.com/paper/2210.03475/) (2022)
- [Learning to run a Power Network Challenge: a Retrospective Analysis](https://mlsanity.com/paper/2103.03104/) (2021)
- [Whittle index based Q-learning for restless bandits with average reward](https://mlsanity.com/paper/2004.14427/) (2020)
- [Field Study in Deploying Restless Multi-Armed Bandits: Assisting Non-Profits in Improving Maternal and Child Health](https://mlsanity.com/paper/2109.08075/) (2021)
- [When Deep Learning Meets Polyhedral Theory: A Survey](https://mlsanity.com/paper/2305.00241/) (2023)
- [OMLT: Optimization & Machine Learning Toolkit](https://mlsanity.com/paper/2202.02414/) (2022)
- [Constrained episodic reinforcement learning in concave-convex and knapsack settings](https://mlsanity.com/paper/2006.05051/) (2020)
- [NeurWIN: Neural Whittle Index Network For Restless Bandits Via Deep RL](https://mlsanity.com/paper/2110.02128/) (2021)
- [Optimistic Whittle Index Policy: Online Learning for Restless Bandits](https://mlsanity.com/paper/2205.15372/) (2022)
- [Neur2SP: Neural Two-Stage Stochastic Programming](https://mlsanity.com/paper/2205.12006/) (2022)
- [Boosting Combinatorial Problem Modeling with Machine Learning](https://mlsanity.com/paper/1807.05517/) (2018)
- [Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement Learning](https://mlsanity.com/paper/2006.02689/) (2020)
- [pyRDDLGym: From RDDL to Gym Environments](https://mlsanity.com/paper/2211.05939/) (2022)

## Built on by (most cited first, 5 of 5)

- [Structured Reinforcement Learning for Combinatorial Decision-Making](https://mlsanity.com/paper/2505.19053/) (2025)
- [Latent Spherical Flow Policy for Reinforcement Learning with Combinatorial Actions](https://mlsanity.com/paper/2601.22211/) (2026)
- [Neural Index Policies for Restless Multi-Action Bandits with Heterogeneous Budgets](https://mlsanity.com/paper/2510.22069/) (2025)
- [CORL: Reinforcement Learning of MILP Policies Solved via Branch and Bound](https://mlsanity.com/paper/2512.11169/) (2025)
- [Bellman-Taylor Score Decoding for Markov Decision Processes with State-Dependent Feasible Action Sets](https://mlsanity.com/paper/2606.10979/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has increasingly been applied to solve real-world planning problems, with progress in handling large state spaces and time horizons. However, a key bottleneck in many domains is that RL methods cannot accommodate large, combinatorially structured action spaces. In such settings, even representing the set of feasible actions at a single step may require a complex discrete optimization formulation. We leverage recent advances in embedding trained neural networks into optimization problems to propose SEQUOIA, an RL algorithm that directly optimizes for long-term reward over the feasible action space. Our approach embeds a Q-network into a mixed-integer program to select a combinatorial action in each timestep. Here, we focus on planning over restless bandits, a class of planning problems which capture many real-world examples of sequential decision making. We introduce coRMAB, a broader class of restless bandits with combinatorial actions that cannot be decoupled across the arms of the restless bandit, requiring direct solving over the joint, exponentially large action space. We empirically validate SEQUOIA on four novel restless bandit problems with combinatorial constraints: multiple interventions, path constraints, bipartite matching, and capacity constraints. Our approach significantly outperforms existing methods -- which cannot address sequential planning and combinatorial selection simultaneously -- by an average of 24.8% on these difficult instances.
