# Uncertainty Comes for Free: Human-in-the-Loop Policies with Diffusion Models

arXiv: https://arxiv.org/abs/2503.01876 · HTML: https://mlsanity.com/paper/2503.01876/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 44 of its 66 references that are in the map.
- First posted on arXiv 26 Feb 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 30 of 44)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [3D Diffuser Actor: Policy Diffusion with 3D Scene Representations](https://mlsanity.com/paper/2402.10885/) (2024)
- [Diffusion Policy Policy Optimization](https://mlsanity.com/paper/2409.00588/) (2024)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling](https://mlsanity.com/paper/2209.14548/) (2022)
- [Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation](https://mlsanity.com/paper/2405.07503/) (2024)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [AdaptDiffuser: Diffusion Models as Adaptive Self-evolving Planners](https://mlsanity.com/paper/2302.01877/) (2023)
- [Learning a Diffusion Model Policy from Rewards via Q-Score Matching](https://mlsanity.com/paper/2312.11752/) (2023)

## Built on by (most cited first, 8 of 8)

- [Compliant Residual DAgger: Improving Real-World Contact-Rich Manipulation with Human Corrections](https://mlsanity.com/paper/2506.16685/) (2025)
- [Rewind-IL: Online Failure Detection and State Respawning for Imitation Learning](https://mlsanity.com/paper/2604.16683/) (2026)
- [Uncertainty Quantification for Flow-Based Vision-Language-Action Models](https://mlsanity.com/paper/2606.18043/) (2026)
- [ActProbe: Action-Space Probe for Early Failure Detection of Generative Robot Policies](https://mlsanity.com/paper/2606.08508/) (2026)
- [PATCH: Action-Chunk-Conditioned Latent Patch Innovation Monitoring for Robot Manipulation](https://mlsanity.com/paper/2606.16690/) (2026)
- [Policy-Calibrated DAgger: Offline Calibrated Noise Injection for Imitation Learning](https://mlsanity.com/paper/2609.30462/) (2026)
- [UniIntervene++: An Adaptive Intervention Agent for Efficient Real-World Reinforcement Learning](https://mlsanity.com/paper/2610.03620/) (2026)
- [Triggering Generalist Reasoning via Predictive Uncertainty for Dual-System VLA](https://mlsanity.com/paper/2610.05025/) (2026)

## Abstract (arXiv)

Human-in-the-loop (HitL) robot deployment has gained significant attention in both academia and industry as a semi-autonomous paradigm that enables human operators to intervene and adjust robot behaviors at deployment time, improving success rates. However, continuous human monitoring and intervention can be highly labor-intensive and impractical when deploying a large number of robots. To address this limitation, we propose a method that allows diffusion policies to actively seek human assistance only when necessary, reducing reliance on constant human oversight. To achieve this, we leverage the generative process of diffusion policies to compute an uncertainty-based metric based on which the autonomous agent can decide to request operator assistance at deployment time, without requiring any operator interaction during training. Additionally, we show that the same method can be used for efficient data collection for fine-tuning diffusion policies in order to improve their autonomous performance. Experimental results from simulated and real-world environments demonstrate that our approach enhances policy performance during deployment for a variety of scenarios.
