# MUSt3R: Multi-view Network for Stereo 3D Reconstruction

arXiv: https://arxiv.org/abs/2503.01661 · HTML: https://mlsanity.com/paper/2503.01661/

## Key facts

- Cited by 141 papers in the map (data through 14 Oct 2026).
- Builds on 65 of its 89 references that are in the map.
- First posted on arXiv 3 Mar 2025.

## Builds on (most cited first, 30 of 65)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Efficiently Scaling Transformer Inference](https://mlsanity.com/paper/2211.05102/) (2022)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [TartanAir: A Dataset to Push the Limits of Visual SLAM](https://mlsanity.com/paper/2003.14338/) (2020)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [DeMoN: Depth and Motion Network for Learning Monocular Stereo](https://mlsanity.com/paper/1612.02401/) (2016)

## Built on by (most cited first, 30 of 141)

- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [SpatialVID: A Large-Scale Video Dataset with Spatial Annotations](https://mlsanity.com/paper/2509.09676/) (2025)
- [Spatia: Video Generation with Updatable Spatial Memory](https://mlsanity.com/paper/2512.15716/) (2025)
- [Human3R: Everyone Everywhere All at Once](https://mlsanity.com/paper/2510.06219/) (2025)
- [Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction](https://mlsanity.com/paper/2604.08542/) (2026)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction](https://mlsanity.com/paper/2511.19971/) (2025)
- [Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey](https://mlsanity.com/paper/2507.14501/) (2025)
- [GeoAware-VLA: Implicit Geometry Aware Vision-Language-Action Model](https://mlsanity.com/paper/2509.14117/) (2025)
- [VGGT-Omega](https://mlsanity.com/paper/2605.15195/) (2026)
- [Block-Sparse Global Attention for Efficient Multi-View Geometry Transformers](https://mlsanity.com/paper/2509.07120/) (2025)
- [MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Experts](https://mlsanity.com/paper/2510.27234/) (2025)
- [PanSt3R: Multi-view Consistent Panoptic Segmentation](https://mlsanity.com/paper/2506.21348/) (2025)
- [AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend](https://mlsanity.com/paper/2511.20343/) (2025)
- [VGG-T3: Offline Feed-Forward 3D Reconstruction at Scale](https://mlsanity.com/paper/2602.23361/) (2026)
- [ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association](https://mlsanity.com/paper/2509.01584/) (2025)
- [HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction](https://mlsanity.com/paper/2508.16433/) (2025)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [Towards Cross-View Point Correspondence in Vision-Language Models](https://mlsanity.com/paper/2512.04686/) (2025)
- [GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens](https://mlsanity.com/paper/2604.15284/) (2026)
- [VGGT-DP: Generalizable Robot Control via Vision Foundation Models](https://mlsanity.com/paper/2509.18778/) (2025)
- [Generalizing Visual Geometry Priors to Sparse Gaussian Occupancy Prediction](https://mlsanity.com/paper/2602.21552/) (2026)
- [Group Editing: Edit Multiple Images in One Go](https://mlsanity.com/paper/2603.22883/) (2026)
- [Can Video Diffusion Model Reconstruct 4D Geometry?](https://mlsanity.com/paper/2503.21082/) (2025)
- [Review of Feed-forward 3D Reconstruction: From DUSt3R to VGGT](https://mlsanity.com/paper/2507.08448/) (2025)
- [Co-Me: Confidence-Guided Token Merging for Visual Geometric Transformers](https://mlsanity.com/paper/2511.14751/) (2025)
- [4D-VGGT: A General Foundation Model with SpatioTemporal Awareness for Dynamic Scene Geometry Estimation](https://mlsanity.com/paper/2511.18416/) (2025)

## Abstract (arXiv)

DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.
