# OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding

arXiv: https://arxiv.org/abs/2503.01646 · HTML: https://mlsanity.com/paper/2503.01646/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 38 references that are in the map.
- First posted on arXiv 3 Mar 2025.

## Builds on (most cited first, 30 of 32)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Semantic-SAM: Segment and Recognize Anything at Any Granularity](https://mlsanity.com/paper/2307.04767/) (2023)
- [Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping](https://mlsanity.com/paper/1910.02490/) (2019)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [SAI3D: Segment Any Instance in 3D Scenes](https://mlsanity.com/paper/2312.11557/) (2023)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [SNI-SLAM: Semantic Neural Implicit SLAM](https://mlsanity.com/paper/2311.11016/) (2023)
- [RGBD GS-ICP SLAM](https://mlsanity.com/paper/2403.12550/) (2024)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [MobileSAMv2: Faster Segment Anything to Everything](https://mlsanity.com/paper/2312.09579/) (2023)
- [SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM](https://mlsanity.com/paper/2403.07494/) (2024)
- [Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understanding](https://mlsanity.com/paper/2210.03043/) (2022)
- [Neural Implicit Dense Semantic SLAM](https://mlsanity.com/paper/2304.14560/) (2023)
- [DNS SLAM: Dense Neural Semantic-Informed SLAM](https://mlsanity.com/paper/2312.00204/) (2023)
- [Unsupervised Continual Semantic Adaptation through Neural Rendering](https://mlsanity.com/paper/2211.13969/) (2022)
- [NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11679/) (2024)

## Built on by (most cited first, 12 of 12)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Understanding while Exploring: Semantics-driven Active Mapping](https://mlsanity.com/paper/2506.00225/) (2025)
- [OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics](https://mlsanity.com/paper/2512.08625/) (2025)
- [OVI-MAP:Open-Vocabulary Instance-Semantic Mapping](https://mlsanity.com/paper/2603.26541/) (2026)
- [FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting](https://mlsanity.com/paper/2603.23891/) (2026)
- [LVD-GS: Gaussian Splatting SLAM for Dynamic Scenes via Hierarchical Explicit-Implicit Representation Collaboration Rendering](https://mlsanity.com/paper/2510.22669/) (2025)
- [LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning](https://mlsanity.com/paper/2602.12314/) (2026)
- [DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding](https://mlsanity.com/paper/2605.29879/) (2026)
- [VCS-SLAM: Geometry-Validated Semantic Evidence Fusion for 3D Gaussian SLAM](https://mlsanity.com/paper/2606.29494/) (2026)
- [DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability](https://mlsanity.com/paper/2607.01860/) (2026)
- [Robotic Contextual Awareness for Human-Robot Collaboration and Environmental Understanding](https://mlsanity.com/paper/2607.10372/) (2026)
- [CognitiveReality: Robot-Agnostic Semantic Gaussian Mapping with an LLM Agent for Immersive Collaborative VR Teleoperation](https://mlsanity.com/paper/2609.31418/) (2026)

## Abstract (arXiv)

Recent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10 times faster semantic rendering and 2 times lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/.
