# FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction

arXiv: https://arxiv.org/abs/2503.01363 · HTML: https://mlsanity.com/paper/2503.01363/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 3 Mar 2025.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 24 of 24)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots](https://mlsanity.com/paper/2402.10329/) (2024)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)
- [DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation](https://mlsanity.com/paper/2403.07788/) (2024)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priors](https://mlsanity.com/paper/2210.11339/) (2022)
- [VideoDex: Learning Dexterity from Internet Videos](https://mlsanity.com/paper/2212.04498/) (2022)
- [EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1807.08364/) (2018)
- [Robotic Telekinesis: Learning a Robotic Hand Imitator by Watching Humans on Youtube](https://mlsanity.com/paper/2202.10448/) (2022)
- [Decomposing the Generalization Gap in Imitation Learning for Visual Robotic Manipulation](https://mlsanity.com/paper/2307.03659/) (2023)
- [Learning Visuotactile Skills with Two Multifingered Hands](https://mlsanity.com/paper/2404.16823/) (2024)
- [Imitation Learning: Progress, Taxonomies and Challenges](https://mlsanity.com/paper/2106.12177/) (2021)
- [HYDRA: Hybrid Robot Actions for Imitation Learning](https://mlsanity.com/paper/2306.17237/) (2023)
- [On the Sample Complexity of Stability Constrained Imitation Learning](https://mlsanity.com/paper/2102.09161/) (2021)
- [Transformer-based deep imitation learning for dual-arm robot manipulation](https://mlsanity.com/paper/2108.00385/) (2021)
- [AR2-D2:Training a Robot Without a Robot](https://mlsanity.com/paper/2306.13818/) (2023)
- [DropoutDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1709.06166/) (2017)

## Built on by (most cited first, 1 of 1)

- [X2C: A Large-Scale Benchmark for Nuanced Humanoid Facial Expression Imitation](https://mlsanity.com/paper/2505.11146/) (2025)

## Abstract (arXiv)

This paper proposes FABG (Facial Affective Behavior Generation), an end-to-end imitation learning system for human-robot interaction, designed to generate natural and fluid facial affective behaviors. In interaction, effectively obtaining high-quality demonstrations remains a challenge. In this work, we develop an immersive virtual reality (VR) demonstration system that allows operators to perceive stereoscopic environments. This system ensures "the operator's visual perception matches the robot's sensory input" and "the operator's actions directly determine the robot's behaviors" - as if the operator replaces the robot in human interaction engagements. We propose a prediction-driven latency compensation strategy to reduce robotic reaction delays and enhance interaction fluency. FABG naturally acquires human interactive behaviors and subconscious motions driven by intuition, eliminating manual behavior scripting. We deploy FABG on a real-world 25-degree-of-freedom (DoF) humanoid robot, validating its effectiveness through four fundamental interaction tasks: expression response, dynamic gaze, foveated attention, and gesture recognition, supported by data collection and policy training. Project website: https://cybergenies.github.io
