# Diffusion Classifier-Driven Reward for Offline Preference-based Reinforcement Learning

arXiv: https://arxiv.org/abs/2503.01143 · HTML: https://mlsanity.com/paper/2503.01143/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 9 of its 57 references that are in the map.
- First posted on arXiv 3 Mar 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 9 of 9)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Diffusion Policies creating a Trust Region for Offline Reinforcement Learning](https://mlsanity.com/paper/2405.19690/) (2024)
- [Diffusion-Reward Adversarial Imitation Learning](https://mlsanity.com/paper/2405.16194/) (2024)
- [Offline Preference-Based Apprenticeship Learning](https://mlsanity.com/paper/2107.09251/) (2021)
- [In-Dataset Trajectory Return Regularization for Offline Preference-based Reinforcement Learning](https://mlsanity.com/paper/2412.09104/) (2024)

## Abstract (arXiv)

Offline preference-based reinforcement learning (PbRL) mitigates the need for reward definition, aligning with human preferences via preference-driven reward feedback without interacting with the environment. However, trajectory-wise preference labels are difficult to meet the precise learning of step-wise reward, thereby affecting the performance of downstream algorithms. To alleviate the insufficient step-wise reward caused by trajectory-wise preferences, we propose a novel preference-based reward acquisition method: Diffusion Preference-based Reward (DPR). DPR directly treats step-wise preference-based reward acquisition as a binary classification and utilizes the robustness of diffusion classifiers to infer step-wise rewards discriminatively. In addition, to further utilize trajectory-wise preference information, we propose Conditional Diffusion Preference-based Reward (C-DPR), which conditions on trajectory-wise preference labels to enhance reward inference. We apply the above methods to existing offline RL algorithms, and a series of experimental results demonstrate that the diffusion classifier-driven reward outperforms the previous reward acquisition method with the Bradley-Terry model.
