# Falcon: Fast Visuomotor Policies via Partial Denoising

arXiv: https://arxiv.org/abs/2503.00339 · HTML: https://mlsanity.com/paper/2503.00339/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 39 of its 44 references that are in the map.
- First posted on arXiv 1 Mar 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 30 of 39)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Diffusion Posterior Sampling for General Noisy Inverse Problems](https://mlsanity.com/paper/2209.14687/) (2022)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation](https://mlsanity.com/paper/2410.07864/) (2024)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Fast Sampling of Diffusion Models with Exponential Integrator](https://mlsanity.com/paper/2204.13902/) (2022)
- [Consistency Trajectory Models: Learning Probability Flow ODE Trajectory of Diffusion](https://mlsanity.com/paper/2310.02279/) (2023)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Models](https://mlsanity.com/paper/2302.04867/) (2023)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [3D Diffuser Actor: Policy Diffusion with 3D Scene Representations](https://mlsanity.com/paper/2402.10885/) (2024)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation](https://mlsanity.com/paper/2405.07503/) (2024)
- [3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations](https://mlsanity.com/paper/2403.03954/) (2024)
- [Noise2Score: Tweedie's Approach to Self-Supervised Image Denoising without Clean Images](https://mlsanity.com/paper/2106.07009/) (2021)
- [Policy Representation via Diffusion Probability Model for Reinforcement Learning](https://mlsanity.com/paper/2305.13122/) (2023)
- [Parallel Sampling of Diffusion Models](https://mlsanity.com/paper/2305.16317/) (2023)

## Built on by (most cited first, 15 of 15)

- [FASTER: Rethinking Real-Time Flow VLAs](https://mlsanity.com/paper/2603.19199/) (2026)
- [FreqPolicy: Efficient Flow-based Visuomotor Policy via Frequency Consistency](https://mlsanity.com/paper/2506.08822/) (2025)
- [D3P: Dynamic Denoising Diffusion Policy via Reinforcement Learning](https://mlsanity.com/paper/2508.06804/) (2025)
- [STEP: Warm-Started Visuomotor Policies with Spatiotemporal Consistency Prediction](https://mlsanity.com/paper/2602.08245/) (2026)
- [Sparse ActionGen: Accelerating Diffusion Policy with Real-time Pruning](https://mlsanity.com/paper/2601.12894/) (2026)
- [ActionCache: Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement](https://mlsanity.com/paper/2607.06370/) (2026)
- [DriftingVLA: Native One-Step Vision-Language-Action Generation via Per-Dimension Temporal Drifting](https://mlsanity.com/paper/2608.29749/) (2026)
- [PRISM: Performer RS-IMLE for Single-pass Multisensory Imitation Learning](https://mlsanity.com/paper/2602.02396/) (2026)
- [Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry](https://mlsanity.com/paper/2606.01098/) (2026)
- [Test-time Sparsity for Extreme Fast Action Diffusion](https://mlsanity.com/paper/2605.13316/) (2026)
- [PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control](https://mlsanity.com/paper/2609.24840/) (2026)
- [Median Temporal Ensembling: Training-Free Robust Aggregation for Action-Chunked Visuomotor Policies](https://mlsanity.com/paper/2609.27167/) (2026)
- [RAVEL: Asynchronous Rolling Inference for Flow-Based Vision-Language-Action Models](https://mlsanity.com/paper/2609.34170/) (2026)
- [Urgent Actions Go First: Urgency-Aware Denoising for Real-Time VLA Control](https://mlsanity.com/paper/2609.37772/) (2026)
- [MARS: Systematic Multi-Level Acceleration for World Action Models](https://mlsanity.com/paper/2610.17141/) (2026)

## Abstract (arXiv)

Diffusion policies are widely adopted in complex visuomotor tasks for their ability to capture multimodal action distributions. However, the multiple sampling steps required for action generation significantly harm real-time inference efficiency, which limits their applicability in real-time decision-making scenarios. Existing acceleration techniques either require retraining or degrade performance under low sampling steps. Here we propose Falcon, which mitigates this speed-performance trade-off and achieves further acceleration. The core insight is that visuomotor tasks exhibit sequential dependencies between actions. Falcon leverages this by reusing partially denoised actions from historical information rather than sampling from Gaussian noise at each step. By integrating current observations, Falcon reduces sampling steps while preserving performance. Importantly, Falcon is a training-free algorithm that can be applied as a plug-in to further improve decision efficiency on top of existing acceleration techniques. We validated Falcon in 48 simulated environments and 2 real-world robot experiments. demonstrating a 2-7x speedup with negligible performance degradation, offering a promising direction for efficient visuomotor policy design.
