# Evolution of Information in Interactive Decision Making: A Case Study for Multi-Armed Bandits

arXiv: https://arxiv.org/abs/2503.00273 · HTML: https://mlsanity.com/paper/2503.00273/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 56 references that are in the map.
- First posted on arXiv 1 Mar 2025.

## Builds on (most cited first, 22 of 22)

- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [An Information-Theoretic Analysis of Thompson Sampling](https://mlsanity.com/paper/1403.5341/) (2014)
- [Learning to Optimize via Information-Directed Sampling](https://mlsanity.com/paper/1403.5556/) (2014)
- [Simple Bayesian Algorithms for Best Arm Identification](https://mlsanity.com/paper/1602.08448/) (2016)
- [Batched Multi-armed Bandits Problem](https://mlsanity.com/paper/1904.01763/) (2019)
- [Tight (Lower) Bounds for the Fixed Budget Best Arm Identification Bandit Problem](https://mlsanity.com/paper/1605.09004/) (2016)
- [Explore First, Exploit Next: The True Shape of Regret in Bandit Problems](https://mlsanity.com/paper/1602.07182/) (2016)
- [The True Sample Complexity of Identifying Good Arms](https://mlsanity.com/paper/1906.06594/) (2019)
- [On the Complexity of Adversarial Decision Making](https://mlsanity.com/paper/2206.13063/) (2022)
- [The Simulator: Understanding Adaptive Sampling in the Moderate-Confidence Regime](https://mlsanity.com/paper/1702.05186/) (2017)
- [Tight Guarantees for Interactive Decision Making with the Decision-Estimation Coefficient](https://mlsanity.com/paper/2301.08215/) (2023)
- [Revisiting Simple Regret: Fast Rates for Returning a Good Arm](https://mlsanity.com/paper/2210.16913/) (2022)
- [Minimax Optimal Algorithms for Fixed-Budget Best Arm Identification](https://mlsanity.com/paper/2206.04646/) (2022)
- [Optimal Gradient-based Algorithms for Non-concave Bandit Optimization](https://mlsanity.com/paper/2107.04518/) (2021)
- [Bayesian Fixed-Budget Best-Arm Identification](https://mlsanity.com/paper/2211.08572/) (2022)
- [Bandit Phase Retrieval](https://mlsanity.com/paper/2106.01660/) (2021)
- [Optimal Bounds for Noisy Sorting](https://mlsanity.com/paper/2302.12440/) (2023)
- [Statistical Complexity and Optimal Algorithms for Non-linear Ridge Bandits](https://mlsanity.com/paper/2302.06025/) (2023)
- [Noisy Computing of the mathsfOR and mathsfMAX Functions](https://mlsanity.com/paper/2309.03986/) (2023)
- [Noisy Computing of the Threshold Function](https://mlsanity.com/paper/2403.07227/) (2024)
- [Tight Bounds for Noisy Computation of High-Influence Functions, Connectivity, and Threshold](https://mlsanity.com/paper/2502.04632/) (2025)

## Built on by (most cited first, 2 of 2)

- [On the Optimal Sample Complexity of Offline Multi-Armed Bandits with KL Regularization](https://mlsanity.com/paper/2605.02141/) (2026)
- [Multi-User Contextual Cascading Bandits for Personalized Recommendation](https://mlsanity.com/paper/2508.13981/) (2025)

## Abstract (arXiv)

We study the evolution of information in interactive decision making through the lens of a stochastic multi-armed bandit problem. Focusing on a fundamental example where a unique optimal arm outperforms the rest by a fixed margin, we characterize the optimal success probability and mutual information over time. Our findings reveal distinct growth phases in mutual information -- initially linear, transitioning to quadratic, and finally returning to linear -- highlighting curious behavioral differences between interactive and non-interactive environments. In particular, we show that optimal success probability and mutual information can be decoupled, where achieving optimal learning does not necessarily require maximizing information gain. These findings shed new light on the intricate interplay between information and learning in interactive decision making.
