# Reducing Reward Dependence in RL Through Adaptive Confidence Discounting

arXiv: https://arxiv.org/abs/2502.21181 · HTML: https://mlsanity.com/paper/2502.21181/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 22 references that are in the map.
- First posted on arXiv 28 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 10 of 10)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion](https://mlsanity.com/paper/1807.01675/) (2018)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Sample Efficient Reinforcement Learning with REINFORCE](https://mlsanity.com/paper/2010.11364/) (2020)
- [Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning](https://mlsanity.com/paper/2304.08944/) (2023)

## Abstract (arXiv)

In human-in-the-loop reinforcement learning or environments where calculating a reward is expensive, the costly rewards can make learning efficiency challenging to achieve. The cost of obtaining feedback from humans or calculating expensive rewards means algorithms receiving feedback at every step of long training sessions may be infeasible, which may limit agents' abilities to efficiently improve performance. Our aim is to reduce the reliance of learning agents on humans or expensive rewards, improving the efficiency of learning while maintaining the quality of the learned policy. We offer a novel reinforcement learning algorithm that requests a reward only when its knowledge of the value of actions in an environment state is low. Our approach uses a reward function model as a proxy for human-delivered or expensive rewards when confidence is high, and asks for those explicit rewards only when there is low confidence in the model's predicted rewards and/or action selection. By reducing dependence on the expensive-to-obtain rewards, we are able to learn efficiently in settings where the logistics or expense of obtaining rewards may otherwise prohibit it. In our experiments our approach obtains comparable performance to a baseline in terms of return and number of episodes required to learn, but achieves that performance with as few as 20% of the rewards.
