# FlexDrive: Toward Trajectory Flexibility in Driving Scene Reconstruction and Rendering

arXiv: https://arxiv.org/abs/2502.21093 · HTML: https://mlsanity.com/paper/2502.21093/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 28 Feb 2025.

## Builds on (most cited first, 27 of 27)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Learning Correspondence from the Cycle-Consistency of Time](https://mlsanity.com/paper/1903.07593/) (2019)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://mlsanity.com/paper/2311.02077/) (2023)
- [Temporal Cycle-Consistency Learning](https://mlsanity.com/paper/1904.07846/) (2019)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views](https://mlsanity.com/paper/2306.04988/) (2023)
- [textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving](https://mlsanity.com/paper/2405.20323/) (2024)
- [Urban Radiance Field Representation with Deformable Neural Mesh Primitives](https://mlsanity.com/paper/2307.10776/) (2023)
- [FreeVS: Generative View Synthesis on Free Driving Trajectory](https://mlsanity.com/paper/2410.18079/) (2024)
- [Real-Time Neural Rasterization for Large Scenes](https://mlsanity.com/paper/2311.05607/) (2023)
- [FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes](https://mlsanity.com/paper/2412.03566/) (2024)
- [Real-Time Trajectory Planning for Autonomous Driving with Gaussian Process and Incremental Refinement](https://mlsanity.com/paper/2205.11853/) (2022)
- [LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes](https://mlsanity.com/paper/2405.00900/) (2024)

## Built on by (most cited first, 4 of 4)

- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos](https://mlsanity.com/paper/2601.00393/) (2026)
- [ReCamDriving: LiDAR-Free Camera-Controlled Video Synthesis for Novel Trajectories](https://mlsanity.com/paper/2512.03621/) (2025)
- [OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes](https://mlsanity.com/paper/2609.32175/) (2026)

## Abstract (arXiv)

Driving scene reconstruction and rendering have advanced significantly using the 3D Gaussian Splatting. However, most prior research has focused on the rendering quality along a pre-recorded vehicle path and struggles to generalize to out-of-path viewpoints, which is caused by the lack of high-quality supervision in those out-of-path views. To address this issue, we introduce an Inverse View Warping technique to create compact and high-quality images as supervision for the reconstruction of the out-of-path views, enabling high-quality rendering results for those views. For accurate and robust inverse view warping, a depth bootstrap strategy is proposed to obtain on-the-fly dense depth maps during the optimization process, overcoming the sparsity and incompleteness of LiDAR depth data. Our method achieves superior in-path and out-of-path reconstruction and rendering performance on the widely used Waymo Open dataset. In addition, a simulator-based benchmark is proposed to obtain the out-of-path ground truth and quantitatively evaluate the performance of out-of-path rendering, where our method outperforms previous methods by a significant margin.
