# Reward Learning from Multiple Feedback Types

arXiv: https://arxiv.org/abs/2502.21038 · HTML: https://mlsanity.com/paper/2502.21038/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 26 of its 50 references that are in the map.
- First posted on arXiv 28 Feb 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 26 of 26)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Constitutional AI: Harmlessness from AI Feedback](https://mlsanity.com/paper/2212.08073/) (2022)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback](https://mlsanity.com/paper/2309.00267/) (2023)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [Models of human preference for learning reward functions](https://mlsanity.com/paper/2206.02231/) (2022)
- [Gymnasium: A Standard Interface for Reinforcement Learning Environments](https://mlsanity.com/paper/2407.17032/) (2024)
- [A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges](https://mlsanity.com/paper/2105.12949/) (2021)
- [imitation: Clean Imitation Learning Implementations](https://mlsanity.com/paper/2211.11972/) (2022)
- [The Effect of Modeling Human Rationality Level on Learning Rewards from Multiple Feedback Types](https://mlsanity.com/paper/2208.10687/) (2022)
- [Reinforcement Learning from Diverse Human Preferences](https://mlsanity.com/paper/2301.11774/) (2023)
- [How to talk so AI will learn: Instructions, descriptions, and autonomy](https://mlsanity.com/paper/2206.07870/) (2022)
- [Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interaction](https://mlsanity.com/paper/2207.03395/) (2022)
- [RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedback](https://mlsanity.com/paper/2308.04332/) (2023)
- [Reward Learning from Narrated Demonstrations](https://mlsanity.com/paper/1804.10692/) (2018)
- [Enhancing Robotic Manipulation with AI Feedback from Multimodal Large Language Models](https://mlsanity.com/paper/2402.14245/) (2024)
- [Time-Efficient Reward Learning via Visually Assisted Cluster Ranking](https://mlsanity.com/paper/2212.00169/) (2022)
- [SocialAI: Benchmarking Socio-Cognitive Abilities in Deep Reinforcement Learning Agents](https://mlsanity.com/paper/2107.00956/) (2021)
- [Linguistic communication as (inverse) reward design](https://mlsanity.com/paper/2204.05091/) (2022)
- [How to Enable Uncertainty Estimation in Proximal Policy Optimization](https://mlsanity.com/paper/2210.03649/) (2022)

## Built on by (most cited first, 9 of 9)

- [The Lighthouse of Language: Enhancing LLM Agents via Critique-Guided Improvement](https://mlsanity.com/paper/2503.16024/) (2025)
- [Alignment and Safety in Large Language Models: Safety Mechanisms, Training Paradigms, and Emerging Challenges](https://mlsanity.com/paper/2507.19672/) (2025)
- [DxHF: Providing High-Quality Human Feedback for LLM Alignment via Interactive Decomposition](https://mlsanity.com/paper/2507.18802/) (2025)
- [From Noise to Signal to Selbstzweck: Reframing Human Label Variation in the Era of Post-training in NLP](https://mlsanity.com/paper/2510.12817/) (2025)
- [Reward Models are Metrics in a Trench Coat](https://mlsanity.com/paper/2510.03231/) (2025)
- [Multi-Modal, Multi-Environment Machine Teaching for Robust Reward Learning](https://mlsanity.com/paper/2607.08647/) (2026)
- [Reward Learning through Ranking Mean Squared Error](https://mlsanity.com/paper/2601.09236/) (2026)
- [Building Intelligent User Interfaces for Human-AI Alignment](https://mlsanity.com/paper/2602.11753/) (2026)
- [MAVRL: Learning Reward Functions from Multiple Feedback Types with Amortized Variational Inference](https://mlsanity.com/paper/2602.15206/) (2026)

## Abstract (arXiv)

Learning rewards from preference feedback has become an important tool in the alignment of agentic models. Preference-based feedback, often implemented as a binary comparison between multiple completions, is an established method to acquire large-scale human feedback. However, human feedback in other contexts is often much more diverse. Such diverse feedback can better support the goals of a human annotator, and the simultaneous use of multiple sources might be mutually informative for the learning process or carry type-dependent biases for the reward learning process. Despite these potential benefits, learning from different feedback types has yet to be explored extensively. In this paper, we bridge this gap by enabling experimentation and evaluating multi-type feedback in a broad set of environments. We present a process to generate high-quality simulated feedback of six different types. Then, we implement reward models and downstream RL training for all six feedback types. Based on the simulated feedback, we investigate the use of types of feedback across ten RL environments and compare them to pure preference-based baselines. We show empirically that diverse types of feedback can be utilized and lead to strong reward modeling performance. This work is the first strong indicator of the potential of multi-type feedback for RLHF.
