# Among Them: A game-based framework for assessing persuasion capabilities of LLMs

arXiv: https://arxiv.org/abs/2502.20426 · HTML: https://mlsanity.com/paper/2502.20426/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 67 references that are in the map.
- First posted on arXiv 27 Feb 2025.

## Builds on (most cited first, 16 of 16)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [AI Deception: A Survey of Examples, Risks, and Potential Solutions](https://mlsanity.com/paper/2308.14752/) (2023)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [Combating Misinformation in the Age of LLMs: Opportunities and Challenges](https://mlsanity.com/paper/2311.05656/) (2023)
- [Safeguarding Large Language Models: A Survey](https://mlsanity.com/paper/2406.02622/) (2024)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Models](https://mlsanity.com/paper/2308.01404/) (2023)
- [The Persuasive Power of Large Language Models](https://mlsanity.com/paper/2312.15523/) (2023)
- [Persuasion with Large Language Models: A Survey of Empirical Evidence, Study Methodologies, and Ethical Implications](https://mlsanity.com/paper/2411.06837/) (2024)
- [AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game](https://mlsanity.com/paper/2407.16521/) (2024)
- [Personhood credentials: Artificial intelligence and the value of privacy-preserving tools to distinguish who is real online](https://mlsanity.com/paper/2408.07892/) (2024)
- [More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play](https://mlsanity.com/paper/2406.04643/) (2024)

## Built on by (most cited first, 8 of 8)

- [The Traitors: Deception and Trust in Multi-Agent Language Model Simulations](https://mlsanity.com/paper/2505.12923/) (2025)
- [Must Read: A Comprehensive Survey of Computational Persuasion](https://mlsanity.com/paper/2505.07775/) (2025)
- [ElecTwit: A Framework for Studying Persuasion in Multi-Agent Social Systems](https://mlsanity.com/paper/2601.00994/) (2026)
- [Evaluating Large Language Models in a Complex Hidden Role Game](https://mlsanity.com/paper/2605.22826/) (2026)
- [RogueAI: A Reverse Turing Test for Detecting Licensed AI Deception in Dialogue](https://mlsanity.com/paper/2606.13310/) (2026)
- [Spontaneous Persuasion: An Audit of Model Persuasiveness in Everyday Conversations](https://mlsanity.com/paper/2604.22109/) (2026)
- [Assessing and Explaining the Persuadability of Large Language Models as Legal Decision Tools](https://mlsanity.com/paper/2604.26233/) (2026)
- [Psi-Bench: Evaluating Persona-Sensitive Influencing in Persuasive Dialogues](https://mlsanity.com/paper/2606.02754/) (2026)

## Abstract (arXiv)

The proliferation of large language models (LLMs) and autonomous AI agents has raised concerns about their potential for automated persuasion and social influence. While existing research has explored isolated instances of LLM-based manipulation, systematic evaluations of persuasion capabilities across different models remain limited. In this paper, we present an Among Us-inspired game framework for assessing LLM deception skills in a controlled environment. The proposed framework makes it possible to compare LLM models by game statistics, as well as quantify in-game manipulation according to 25 persuasion strategies from social psychology and rhetoric. Experiments between 8 popular language models of different types and sizes demonstrate that all tested models exhibit persuasive capabilities, successfully employing 22 of the 25 anticipated techniques. We also find that larger models do not provide any persuasion advantage over smaller models and that longer model outputs are negatively correlated with the number of games won. Our study provides insights into the deception capabilities of LLMs, as well as tools and data for fostering future research on the topic.
