# Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids

arXiv: https://arxiv.org/abs/2502.20396 · HTML: https://mlsanity.com/paper/2502.20396/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 56 of its 68 references that are in the map.
- First posted on arXiv 27 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 56)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulators](https://mlsanity.com/paper/2309.13037/) (2023)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Data Scaling Laws in Imitation Learning for Robotic Manipulation](https://mlsanity.com/paper/2410.18647/) (2024)

## Built on by (most cited first, 30 of 48)

- [RL-100: Performant Robotic Manipulation with Real-World Reinforcement Learning](https://mlsanity.com/paper/2510.14830/) (2025)
- [CaRL: Learning Scalable Planning Policies with Simple Rewards](https://mlsanity.com/paper/2504.17838/) (2025)
- [Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions](https://mlsanity.com/paper/2511.04665/) (2025)
- [EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling](https://mlsanity.com/paper/2507.05198/) (2025)
- [HuB: Learning Extreme Humanoid Balance](https://mlsanity.com/paper/2505.07294/) (2025)
- [The Reality Gap in Robotics: Challenges, Solutions, and Best Practices](https://mlsanity.com/paper/2510.20808/) (2025)
- [PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System](https://mlsanity.com/paper/2510.11072/) (2025)
- [SIMS-V: Simulated Instruction-Tuning for Spatial Video Understanding](https://mlsanity.com/paper/2511.04668/) (2025)
- [What Matters for Batch Online Reinforcement Learning in Robotics?](https://mlsanity.com/paper/2505.08078/) (2025)
- [DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion](https://mlsanity.com/paper/2509.14353/) (2025)
- [Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulation](https://mlsanity.com/paper/2602.15828/) (2026)
- [Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrations](https://mlsanity.com/paper/2602.06643/) (2026)
- [ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control](https://mlsanity.com/paper/2602.00401/) (2026)
- [End-to-End Dexterous Arm-Hand VLA Policies via Shared Autonomy: VR Teleoperation Augmented by Autonomous Hand VLA Policy for Efficient Data Collection](https://mlsanity.com/paper/2511.00139/) (2025)
- [Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robots](https://mlsanity.com/paper/2511.00917/) (2025)
- [Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models](https://mlsanity.com/paper/2602.12628/) (2026)
- [SPiDR: A Simple Approach for Zero-Shot Safety in Sim-to-Real Transfer](https://mlsanity.com/paper/2509.18648/) (2025)
- [Towards Adaptable Humanoid Control via Adaptive Motion Tracking](https://mlsanity.com/paper/2510.14454/) (2025)
- [Robot Trains Robot: Automatic Real-World Policy Adaptation and Learning for Humanoids](https://mlsanity.com/paper/2508.12252/) (2025)
- [Morphologically Symmetric Reinforcement Learning for Ambidextrous Bimanual Manipulation](https://mlsanity.com/paper/2505.05287/) (2025)
- [Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning](https://mlsanity.com/paper/2505.12278/) (2025)
- [EMAC+: Embodied Multimodal Agent for Collaborative Planning with VLM+LLM](https://mlsanity.com/paper/2505.19905/) (2025)
- [End-to-end RL Improves Dexterous Grasping Policies](https://mlsanity.com/paper/2509.16434/) (2025)
- [Universal Dexterous Functional Grasping via Demonstration-Editing Reinforcement Learning](https://mlsanity.com/paper/2512.13380/) (2025)
- [A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation](https://mlsanity.com/paper/2607.11874/) (2026)
- [Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning](https://mlsanity.com/paper/2511.21011/) (2025)
- [DeFM: Learning Foundation Representations from Depth for Robotics](https://mlsanity.com/paper/2601.18923/) (2026)
- [Learning Predictive Visuomotor Coordination](https://mlsanity.com/paper/2503.23300/) (2025)
- [Merging and Disentangling Views in Visual Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/2505.04619/) (2025)
- [Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation](https://mlsanity.com/paper/2601.02778/) (2026)

## Abstract (arXiv)

Learning generalizable robot manipulation policies, especially for complex multi-fingered humanoids, remains a significant challenge. Existing approaches primarily rely on extensive data collection and imitation learning, which are expensive, labor-intensive, and difficult to scale. Sim-to-real reinforcement learning (RL) offers a promising alternative, but has mostly succeeded in simpler state-based or single-hand setups. How to effectively extend this to vision-based, contact-rich bimanual manipulation tasks remains an open question. In this paper, we introduce a practical sim-to-real RL recipe that trains a humanoid robot to perform three challenging dexterous manipulation tasks: grasp-and-reach, box lift and bimanual handover. Our method features an automated real-to-sim tuning module, a generalized reward formulation based on contact and object goals, a divide-and-conquer policy distillation framework, and a hybrid object representation strategy with modality-specific augmentation. We demonstrate high success rates on unseen objects and robust, adaptive policy behaviors -- highlighting that vision-based dexterous manipulation via sim-to-real RL is not only viable, but also scalable and broadly applicable to real-world humanoid manipulation tasks.
