# Re-evaluating Open-ended Evaluation of Large Language Models

arXiv: https://arxiv.org/abs/2502.20170 · HTML: https://mlsanity.com/paper/2502.20170/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 55 references that are in the map.
- First posted on arXiv 27 Feb 2025.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [RULER: What's the Real Context Size of Your Long-Context Language Models?](https://mlsanity.com/paper/2404.06654/) (2024)
- [Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluators](https://mlsanity.com/paper/2404.04475/) (2024)
- [AlpacaFarm: A Simulation Framework for Methods that Learn from Human Feedback](https://mlsanity.com/paper/2305.14387/) (2023)
- [Can Large Language Models Be an Alternative to Human Evaluations?](https://mlsanity.com/paper/2305.01937/) (2023)
- [LLM Evaluators Recognize and Favor Their Own Generations](https://mlsanity.com/paper/2404.13076/) (2024)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [∞Bench: Extending Long Context Evaluation Beyond 100K Tokens](https://mlsanity.com/paper/2402.13718/) (2024)
- [Replacing Judges with Juries: Evaluating LLM Generations with a Panel of Diverse Models](https://mlsanity.com/paper/2404.18796/) (2024)
- [MEGA: Multilingual Evaluation of Generative AI](https://mlsanity.com/paper/2303.12528/) (2023)
- [Leak, Cheat, Repeat: Data Contamination and Evaluation Malpractices in Closed-Source LLMs](https://mlsanity.com/paper/2402.03927/) (2024)
- [Time Travel in LLMs: Tracing Data Contamination in Large Language Models](https://mlsanity.com/paper/2308.08493/) (2023)
- [Holistic Evaluation of Text-To-Image Models](https://mlsanity.com/paper/2311.04287/) (2023)
- [Re-evaluating Evaluation](https://mlsanity.com/paper/1806.02643/) (2018)
- [On the Limitations of Elo: Real-World Games, are Transitive, not Additive](https://mlsanity.com/paper/2206.12301/) (2022)
- [Sample-based Approximation of Nash in Large Many-Player Games via Gradient Descent](https://mlsanity.com/paper/2106.01285/) (2021)
- [Evaluating Agents using Social Choice Theory](https://mlsanity.com/paper/2312.03121/) (2023)
- [A Taxonomy for Data Contamination in Large Language Models](https://mlsanity.com/paper/2407.08716/) (2024)
- [Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers](https://mlsanity.com/paper/2210.09257/) (2022)
- [Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization](https://mlsanity.com/paper/2310.06689/) (2023)
- [Game Theoretic Rating in N-player general-sum games with Equilibria](https://mlsanity.com/paper/2210.02205/) (2022)
- [Ordinal Potential-based Player Rating](https://mlsanity.com/paper/2306.05366/) (2023)
- [Deviation Ratings: A General, Clone-Invariant Rating Method](https://mlsanity.com/paper/2502.11645/) (2025)

## Built on by (most cited first, 8 of 8)

- [Self-Rewarding Rubric-Based Reinforcement Learning for Open-Ended Reasoning](https://mlsanity.com/paper/2509.25534/) (2025)
- [Evaluating LLMs When They Do Not Know the Answer: Statistical Evaluation of Mathematical Reasoning via Comparative Signals](https://mlsanity.com/paper/2602.03061/) (2026)
- [Industrial LLM-based Code Optimization under Regulation: A Mixture-of-Agents Approach](https://mlsanity.com/paper/2508.03329/) (2025)
- [Review of Hallucination Understanding in Large Language and Vision Models](https://mlsanity.com/paper/2510.00034/) (2025)
- [Reward Models are Metrics in a Trench Coat](https://mlsanity.com/paper/2510.03231/) (2025)
- [Game Arena: Strategic LLM Evaluation in Competitive Environments](https://mlsanity.com/paper/2609.31473/) (2026)
- [Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms](https://mlsanity.com/paper/2601.07651/) (2026)
- [Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games](https://mlsanity.com/paper/2602.10894/) (2026)

## Abstract (arXiv)

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are compared on user-submitted prompts, have emerged as a popular solution. Despite their many advantages, we show that the current Elo-based rating systems can be susceptible to and even reinforce biases in data, intentional or accidental, due to their sensitivity to redundancies. To address this issue, we propose evaluation as a 3-player game, and introduce novel game-theoretic solution concepts to ensure robustness to redundancy. We show that our method leads to intuitive ratings and provide insights into the competitive landscape of LLM development.
