# Sketch & Paint: Stroke-by-Stroke Evolution of Visual Artworks

arXiv: https://arxiv.org/abs/2502.20119 · HTML: https://mlsanity.com/paper/2502.20119/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 43 references that are in the map.
- First posted on arXiv 27 Feb 2025.

## Builds on (most cited first, 16 of 16)

- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [Large-scale Classification of Fine-Art Paintings: Learning The Right Metric on The Right Feature](https://mlsanity.com/paper/1505.00855/) (2015)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Deep Convolutional Inverse Graphics Network](https://mlsanity.com/paper/1503.03167/) (2015)
- [Learning to generate line drawings that convey geometry and semantics](https://mlsanity.com/paper/2203.12691/) (2022)
- [Learning to Paint With Model-based Deep Reinforcement Learning](https://mlsanity.com/paper/1903.04411/) (2019)
- [CLIPascene: Scene Sketching with Different Types and Levels of Abstraction](https://mlsanity.com/paper/2211.17256/) (2022)
- [Paint Transformer: Feed Forward Neural Painting with Stroke Prediction](https://mlsanity.com/paper/2108.03798/) (2021)
- [Creative Sketch Generation](https://mlsanity.com/paper/2011.10039/) (2020)
- [B'ezierSketch: A generative model for scalable vector sketches](https://mlsanity.com/paper/2007.02190/) (2020)
- [ProcessPainter: Learn Painting Process from Sequence Data](https://mlsanity.com/paper/2406.06062/) (2024)
- [SketchLattice: Latticed Representation for Sketch Manipulation](https://mlsanity.com/paper/2108.11636/) (2021)
- [Universal Perceptual Grouping](https://mlsanity.com/paper/1808.02312/) (2018)
- [Sketch Generation with Drawing Process Guided by Vector Flow and Grayscale](https://mlsanity.com/paper/2012.09004/) (2020)
- [Sketch Less Face Image Retrieval: A New Challenge](https://mlsanity.com/paper/2302.05576/) (2023)

## Built on by (most cited first, 1 of 1)

- [Vectorized Region Based Brush Strokes for Artistic Rendering](https://mlsanity.com/paper/2506.09969/) (2025)

## Abstract (arXiv)

Understanding the stroke-based evolution of visual artworks is useful for advancing artwork learning, appreciation, and interactive display. While the stroke sequence of renowned artworks remains largely unknown, formulating this sequence for near-natural image drawing processes can significantly enhance our understanding of artistic techniques. This paper introduces a novel method for approximating artwork stroke evolution through a proximity-based clustering mechanism. We first convert pixel images into vector images via parametric curves and then explore the clustering approach to determine the sequence order of extracted strokes. Our proposed algorithm demonstrates the potential to infer stroke sequences in unknown artworks. We evaluate the performance of our method using WikiArt data and qualitatively demonstrate the plausible stroke sequences. Additionally, we demonstrate the robustness of our approach to handle a wide variety of input image types such as line art, face sketches, paintings, and photographic images. By exploring stroke extraction and sequence construction, we aim to improve our understanding of the intricacies of the art development techniques and the step-by-step reconstruction process behind visual artworks, thereby enriching our understanding of the creative journey from the initial sketch to the final artwork.
