# 3D-AffordanceLLM: Harnessing Large Language Models for Open-Vocabulary Affordance Detection in 3D Worlds

arXiv: https://arxiv.org/abs/2502.20041 · HTML: https://mlsanity.com/paper/2502.20041/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 48 references that are in the map.
- First posted on arXiv 27 Feb 2025.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [LISA: Reasoning Segmentation via Large Language Model](https://mlsanity.com/paper/2308.00692/) (2023)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [ULIP: Learning a Unified Representation of Language, Images, and Point Clouds for 3D Understanding](https://mlsanity.com/paper/2212.05171/) (2022)
- [Uni3D: Exploring Unified 3D Representation at Scale](https://mlsanity.com/paper/2310.06773/) (2023)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding](https://mlsanity.com/paper/2305.08275/) (2023)
- [ShapeLLM: Universal 3D Object Understanding for Embodied Interaction](https://mlsanity.com/paper/2402.17766/) (2024)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenes](https://mlsanity.com/paper/2308.08769/) (2023)
- [AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detection](https://mlsanity.com/paper/1709.07326/) (2017)
- [3D AffordanceNet: A Benchmark for Visual Object Affordance Understanding](https://mlsanity.com/paper/2103.16397/) (2021)
- [Learning Affordance Grounding from Exocentric Images](https://mlsanity.com/paper/2203.09905/) (2022)
- [Affordance Transfer Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2104.02867/) (2021)
- [LOCATE: Localize and Transfer Object Parts for Weakly Supervised Affordance Grounding](https://mlsanity.com/paper/2303.09665/) (2023)
- [Grounding 3D Object Affordance from 2D Interactions in Images](https://mlsanity.com/paper/2303.10437/) (2023)
- [End-to-End Affordance Learning for Robotic Manipulation](https://mlsanity.com/paper/2209.12941/) (2022)
- [Generative Zero-Shot Learning for Semantic Segmentation of 3D Point Clouds](https://mlsanity.com/paper/2108.06230/) (2021)
- [AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Pose](https://mlsanity.com/paper/2309.08942/) (2023)
- [O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning](https://mlsanity.com/paper/2106.15087/) (2021)
- [Open-Vocabulary Affordance Detection in 3D Point Clouds](https://mlsanity.com/paper/2303.02401/) (2023)
- [Transductive Zero-Shot Learning for 3D Point Cloud Classification](https://mlsanity.com/paper/1912.07161/) (2019)

## Built on by (most cited first, 30 of 30)

- [Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model](https://mlsanity.com/paper/2508.06206/) (2025)
- [OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model](https://mlsanity.com/paper/2505.18947/) (2025)
- [Affogato: Open-Vocabulary Affordance Grounding with Automated Data Generation at Scale](https://mlsanity.com/paper/2506.12009/) (2025)
- [Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learning](https://mlsanity.com/paper/2508.01651/) (2025)
- [Task-Aware 3D Affordance Segmentation via 2D Guidance and Geometric Refinement](https://mlsanity.com/paper/2511.11702/) (2025)
- [A4-Agent: An Agentic Framework for Zero-Shot Affordance Reasoning](https://mlsanity.com/paper/2512.14442/) (2025)
- [Affordance Agent Harness: Verification-Gated Skill Orchestration](https://mlsanity.com/paper/2605.00663/) (2026)
- [Afford-X: Generalizable and Slim Affordance Reasoning for Task-oriented Manipulation](https://mlsanity.com/paper/2503.03556/) (2025)
- [O3Afford: One-Shot 3D Object-to-Object Affordance Grounding for Generalizable Robotic Manipulation](https://mlsanity.com/paper/2509.06233/) (2025)
- [FUNCanon: Learning Pose-Aware Action Primitives via Functional Object Canonicalization for Generalizable Robotic Manipulation](https://mlsanity.com/paper/2509.19102/) (2025)
- [Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction](https://mlsanity.com/paper/2512.00960/) (2025)
- [Fast3D: Accelerating 3D Multi-modal Large Language Models for Efficient 3D Scene Understanding](https://mlsanity.com/paper/2507.09334/) (2025)
- [VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model](https://mlsanity.com/paper/2602.09638/) (2026)
- [H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows](https://mlsanity.com/paper/2510.21769/) (2025)
- [VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos](https://mlsanity.com/paper/2602.20608/) (2026)
- [HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding](https://mlsanity.com/paper/2603.02329/) (2026)
- [CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects](https://mlsanity.com/paper/2604.02060/) (2026)
- [AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation](https://mlsanity.com/paper/2604.11674/) (2026)
- [Analogical Trajectory Transfer](https://mlsanity.com/paper/2605.14393/) (2026)
- [Self-supervised Hierarchical Visual Reasoning with World Model](https://mlsanity.com/paper/2605.17537/) (2026)
- [Part-Aware Open-Vocabulary 3D Affordance Grounding via Prototypical Semantic and Geometric Alignment](https://mlsanity.com/paper/2603.17647/) (2026)
- [UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentation](https://mlsanity.com/paper/2603.23478/) (2026)
- [Efficient3D: A Unified Framework for Adaptive and Debiased Token Reduction in 3D MLLMs](https://mlsanity.com/paper/2604.02689/) (2026)
- [VoxAfford: Multi-Scale Voxel-Token Fusion for Open-Vocabulary 3D Affordance Detection](https://mlsanity.com/paper/2605.01365/) (2026)
- [SceneParser: Hierarchical Scene Parsing for Visual Semantics Understanding](https://mlsanity.com/paper/2605.14923/) (2026)
- [Can Segmentation Models Understand the World? Towards Proactive Affordance Reasoning via Visual Chain-of-Thought](https://mlsanity.com/paper/2605.27764/) (2026)
- [AFUN: Towards an Affordance Foundation Model for Functionality Understanding](https://mlsanity.com/paper/2606.02551/) (2026)
- [Zero-shot 2D Grounding with Novel Affordance Types](https://mlsanity.com/paper/2608.08929/) (2026)
- [ThinkAfford: Affordance-Centric Reasoning for Fine-Grained 3D Grounding in Cluttered Scenes](https://mlsanity.com/paper/2608.10981/) (2026)
- [UniPart: Towards Zero-shot Language-Grounded 3D Part Segmentation for Embodied Interaction](https://mlsanity.com/paper/2609.12898/) (2026)

## Abstract (arXiv)

3D Affordance detection is a challenging problem with broad applications on various robotic tasks. Existing methods typically formulate the detection paradigm as a label-based semantic segmentation task. This paradigm relies on predefined labels and lacks the ability to comprehend complex natural language, resulting in limited generalization in open-world scene. To address these limitations, we reformulate the traditional affordance detection paradigm into textitInstruction Reasoning Affordance Segmentation (IRAS) task. This task is designed to output a affordance mask region given a query reasoning text, which avoids fixed categories of input labels. We accordingly propose the textit3D-AffordanceLLM (3D-ADLLM), a framework designed for reasoning affordance detection in 3D open-scene. Specifically, 3D-ADLLM introduces large language models (LLMs) to 3D affordance perception with a custom-designed decoder for generating affordance masks, thus achieving open-world reasoning affordance detection. In addition, given the scarcity of 3D affordance datasets for training large models, we seek to extract knowledge from general segmentation data and transfer it to affordance detection. Thus, we propose a multi-stage training strategy that begins with a novel pre-training task, i.e., textitReferring Object Part Segmentation~(ROPS). This stage is designed to equip the model with general recognition and segmentation capabilities at the object-part level. Then followed by fine-tuning with the IRAS task, 3D-ADLLM obtains the reasoning ability for affordance detection. In summary, 3D-ADLLM leverages the rich world knowledge and human-object interaction reasoning ability of LLMs, achieving approximately an 8% improvement in mIoU on open-vocabulary affordance detection tasks.
