# Implicit Search via Discrete Diffusion: A Study on Chess

arXiv: https://arxiv.org/abs/2502.19805 · HTML: https://mlsanity.com/paper/2502.19805/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Discrete and text diffusion, one of 14 directions in Diffusion models.
- Builds on 59 of its 84 references that are in the map.
- First posted on arXiv 27 Feb 2025.

## Placed in

- Diffusion models / [Discrete and text diffusion](https://mlsanity.com/diffusion/discrete-and-text-diffusion/)

## Builds on (most cited first, 30 of 59)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [MaskGIT: Masked Generative Image Transformer](https://mlsanity.com/paper/2202.04200/) (2022)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Diffusion-LM Improves Controllable Text Generation](https://mlsanity.com/paper/2205.14217/) (2022)
- [Diffusion Models in Vision: A Survey](https://mlsanity.com/paper/2209.04747/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Simple and Effective Masked Diffusion Language Models](https://mlsanity.com/paper/2406.07524/) (2024)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Simplified and Generalized Masked Diffusion for Discrete Data](https://mlsanity.com/paper/2406.04329/) (2024)
- [Argmax Flows and Multinomial Diffusion: Learning Categorical Distributions](https://mlsanity.com/paper/2102.05379/) (2021)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)

## Built on by (most cited first, 11 of 11)

- [Dream 7B: Diffusion Large Language Models](https://mlsanity.com/paper/2508.15487/) (2025)
- [dKV-Cache: The Cache for Diffusion Language Models](https://mlsanity.com/paper/2505.15781/) (2025)
- [KLASS: KL-Guided Fast Inference in Masked Diffusion Models](https://mlsanity.com/paper/2511.05664/) (2025)
- [FUDOKI: Discrete Flow-based Unified Understanding and Generation via Kinetic-Optimal Velocities](https://mlsanity.com/paper/2505.20147/) (2025)
- [Attention Sinks in Diffusion Language Models](https://mlsanity.com/paper/2510.15731/) (2025)
- [Dream-VL & Dream-VLA: Open Vision-Language and Vision-Language-Action Models with Diffusion Language Model Backbone](https://mlsanity.com/paper/2512.22615/) (2025)
- [ILRR: Inference-Time Steering Method for Masked Diffusion Language Models](https://mlsanity.com/paper/2601.21647/) (2026)
- [Language Models, Graph Searching, and Supervision Adulteration: When More Supervision is Less and How to Make More More](https://mlsanity.com/paper/2503.10542/) (2025)
- [DiffuGR: Generative Document Retrieval with Diffusion Language Models](https://mlsanity.com/paper/2511.08150/) (2025)
- [Causal Masking on Spatial Data: An Information-Theoretic Case for Learning Spatial Datasets with Unimodal Language Models](https://mlsanity.com/paper/2510.27009/) (2025)
- [Liquid Reasoning Transformers: A Sudoku-Based Prototype for Chess-Scale Algorithmic Tasks](https://mlsanity.com/paper/2512.12792/) (2025)

## Abstract (arXiv)

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition that current next-token prediction models often lack the ability for long-term planning. Is it possible to instill search-like abilities within the models to enhance their planning abilities without relying on explicit search? We propose DiffuSearch , a model that does textitimplicit search by looking into the future world via discrete diffusion modeling. We instantiate DiffuSearch on a classical board game, Chess, where explicit search is known to be essential. Through extensive controlled experiments, we show DiffuSearch outperforms both the searchless and explicit search-enhanced policies. Specifically, DiffuSearch outperforms the one-step policy by 19.2% and the MCTS-enhanced policy by 14% on action accuracy. Furthermore, DiffuSearch demonstrates a notable 30% enhancement in puzzle-solving abilities compared to explicit search-based policies, along with a significant 540 Elo increase in game-playing strength assessment. These results indicate that implicit search via discrete diffusion is a viable alternative to explicit search over a one-step policy. All codes are publicly available at hrefhttps://github.com/HKUNLP/DiffuSearchhttps://github.com/HKUNLP/DiffuSearch.
