# SVGEditBench V2: A Benchmark for Instruction-based SVG Editing

arXiv: https://arxiv.org/abs/2502.19453 · HTML: https://mlsanity.com/paper/2502.19453/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Feb 2025.

## Built on by (most cited first, 11 of 11)

- [SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generation](https://mlsanity.com/paper/2506.03139/) (2025)
- [InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models](https://mlsanity.com/paper/2510.11341/) (2025)
- [VCG-Bench: Towards A Unified Visual-Centric Benchmark for Structured Generation and Editing](https://mlsanity.com/paper/2605.15677/) (2026)
- [Symbolic Graphics Programming with Large Language Models](https://mlsanity.com/paper/2509.05208/) (2025)
- [IntroSVG: Learning from Rendering Feedback for Text-to-SVG Generation via an Introspective Generator-Critic Framework](https://mlsanity.com/paper/2603.09312/) (2026)
- [Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure](https://mlsanity.com/paper/2512.14336/) (2025)
- [Edit2TikZ: A Comprehensive and Challenging Benchmark for Scientific Figure Editing with TikZ](https://mlsanity.com/paper/2608.13441/) (2026)
- [SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation](https://mlsanity.com/paper/2609.03806/) (2026)
- [MM-SVGEdit: A Multimodal-Driven SVG Editing for UI Design](https://mlsanity.com/paper/2609.06116/) (2026)
- [Beyond Plausibility: Verifiable Fine-Grained Image Editing on Structured Assets](https://mlsanity.com/paper/2610.04381/) (2026)
- [Pixels or Code? Benchmarking Instruction-Guided Visual Artifact Operation](https://mlsanity.com/paper/2610.16444/) (2026)

## Abstract (arXiv)

Vector format has been popular for representing icons and sketches. It has also been famous for design purposes. Regarding image editing, research on vector graphics editing rarely exists in contrast with the raster counterpart. We considered the reason to be the lack of datasets and benchmarks. Thus, we propose SVGEditBench V2, a benchmark dataset for instruction-based SVG editing. SVGEditBench V2 comprises triplets of an original image, a ground truth image, and the editing prompt. We built the dataset by first extracting image pairs from various SVG emoji datasets. Then, we had GPT-4o to create the prompt. We found that triplets gained by this simple pipeline contain varying sorts of editing tasks. Additionally, we performed the editing tasks with existing LLMs and investigated how those current methods can perform SVG editing. Although there were some successful cases, we found that there is a massive room for improvement.
