# Error-related Potential driven Reinforcement Learning for adaptive Brain-Computer Interfaces

arXiv: https://arxiv.org/abs/2502.18594 · HTML: https://mlsanity.com/paper/2502.18594/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 39 references that are in the map.
- First posted on arXiv 25 Feb 2025.

## Builds on (most cited first, 2 of 2)

- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Gamification of Motor Imagery Brain-Computer Interface Training Protocols: a systematic review](https://mlsanity.com/paper/2407.04610/) (2024)

## Built on by (most cited first, 1 of 1)

- [Augmenting Human Performance with an XR Agent Learning from Online Behavior and BCI Evidence](https://mlsanity.com/paper/2608.30369/) (2026)

## Abstract (arXiv)

Brain-computer interfaces (BCIs) provide alternative communication methods for individuals with motor disabilities by allowing control and interaction with external devices. Non-invasive BCIs, especially those using electroencephalography (EEG), are practical and safe for various applications. However, their performance is often hindered by EEG non-stationarities, caused by changing mental states or device characteristics like electrode impedance. This challenge has spurred research into adaptive BCIs that can handle such variations. In recent years, interest has grown in using error-related potentials (ErrPs) to enhance BCI performance. ErrPs, neural responses to errors, can be detected non-invasively and have been integrated into different BCI paradigms to improve performance through error correction or adaptation. This research introduces a novel adaptive ErrP-based BCI approach using reinforcement learning (RL). We demonstrate the feasibility of an RL-driven adaptive framework incorporating ErrPs and motor imagery. Utilizing two RL agents, the framework adapts dynamically to EEG non-stationarities. Validation was conducted using a publicly available motor imagery dataset and a fast-paced game designed to boost user engagement. Results show the framework's promise, with RL agents learning control policies from user interactions and achieving robust performance across datasets. However, a critical insight from the game-based protocol revealed that motor imagery in a high-speed interaction paradigm was largely ineffective for participants, highlighting task design limitations in real-time BCI applications. These findings underscore the potential of RL for adaptive BCIs while pointing out practical constraints related to task complexity and user responsiveness.
