# Learning and Computation of Phi-Equilibria at the Frontier of Tractability

arXiv: https://arxiv.org/abs/2502.18582 · HTML: https://mlsanity.com/paper/2502.18582/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 60 references that are in the map.
- First posted on arXiv 25 Feb 2025.

## Builds on (most cited first, 23 of 23)

- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Strategizing against No-regret Learners](https://mlsanity.com/paper/1909.13861/) (2019)
- [Strategizing against Learners in Bayesian Games](https://mlsanity.com/paper/2205.08562/) (2022)
- [Fast swap regret minimization and applications to approximate correlated equilibria](https://mlsanity.com/paper/2310.19647/) (2023)
- [Settling the complexity of computing approximate two-player Nash equilibria](https://mlsanity.com/paper/1606.04550/) (2016)
- [Forecasting for Swap Regret for All Downstream Agents](https://mlsanity.com/paper/2402.08753/) (2024)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Contracting with a Learning Agent](https://mlsanity.com/paper/2401.16198/) (2024)
- [Hindsight and Sequential Rationality of Correlated Play](https://mlsanity.com/paper/2012.05874/) (2020)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Smooth Calibration, Leaky Forecasts, Finite Recall, and Nash Dynamics](https://mlsanity.com/paper/2210.07152/) (2022)
- [Inapproximability of Nash Equilibrium](https://mlsanity.com/paper/1405.3322/) (2014)
- [Coarse Correlation in Extensive-Form Games](https://mlsanity.com/paper/1908.09893/) (2019)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent](https://mlsanity.com/paper/2205.15294/) (2022)
- [Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games](https://mlsanity.com/paper/2401.15240/) (2024)
- [Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games](https://mlsanity.com/paper/2412.20291/) (2024)
- [Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games](https://mlsanity.com/paper/2307.05448/) (2023)
- [A Lower Bound on Swap Regret in Extensive-Form Games](https://mlsanity.com/paper/2406.13116/) (2024)
- [Maximizing utility in multi-agent environments by anticipating the behavior of other learners](https://mlsanity.com/paper/2407.04889/) (2024)
- [First-order (coarse) correlated equilibria in non-concave games](https://mlsanity.com/paper/2403.18174/) (2024)
- [Constrained Phi-Equilibria](https://mlsanity.com/paper/2301.13600/) (2023)
- [Polynomial-Time Computation of Exact Phi-Equilibria in Polyhedral Games](https://mlsanity.com/paper/2402.16316/) (2024)

## Built on by (most cited first, 4 of 4)

- [Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games](https://mlsanity.com/paper/2511.01852/) (2025)
- [An Efficient Black-Box Reduction from Online Learning to Multicalibration, and a New Route to Phi-Regret Minimization](https://mlsanity.com/paper/2604.19592/) (2026)
- [Swap Regret Minimization Through Response-Based Approachability](https://mlsanity.com/paper/2602.06264/) (2026)
- [Normal-Form Correlation in Markov Games](https://mlsanity.com/paper/2610.03621/) (2026)

## Abstract (arXiv)

Phi-equilibria -- and the associated notion of Phi-regret -- are a powerful and flexible framework at the heart of online learning and game theory, whereby enriching the set of deviations Phi begets stronger notions of rationality. Recently, Daskalakis, Farina, Fishelson, Pipis, and Schneider (STOC '24) -- abbreviated as DFFPS -- settled the existence of efficient algorithms when Phi contains only linear maps under a general, d-dimensional convex constraint set X. In this paper, we significantly extend their work by resolving the case where Phi is k-dimensional; degree-ℓ polynomials constitute a canonical such example with k = dO(ℓ). In particular, positing only oracle access to X, we obtain two main positive results: i) a poly(n, d, k, log(1/ε))-time algorithm for computing ε-approximate Phi-equilibria in n-player multilinear games, and ii) an efficient online algorithm that incurs average Phi-regret at most ε using poly(d, k)/ε2 rounds. We also show nearly matching lower bounds in the online learning setting, thereby obtaining for the first time a family of deviations that captures the learnability of Phi-regret. From a technical standpoint, we extend the framework of DFFPS from linear maps to the more challenging case of maps with polynomial dimension. At the heart of our approach is a polynomial-time algorithm for computing an expected fixed point of any φ : X → X based on the ellipsoid against hope (EAH) algorithm of Papadimitriou and Roughgarden (JACM '08). In particular, our algorithm for computing Phi-equilibria is based on executing EAH in a nested fashion -- each step of EAH itself being implemented by invoking a separate call to EAH.
