# Hierarchical Imitation Learning of Team Behavior from Heterogeneous Demonstrations

arXiv: https://arxiv.org/abs/2502.17618 · HTML: https://mlsanity.com/paper/2502.17618/

## Key facts

- Cited by 2 papers in the map (data through 7 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 23 of its 48 references that are in the map.
- First posted on arXiv 24 Feb 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 23 of 23)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [Hierarchical Imitation and Reinforcement Learning](https://mlsanity.com/paper/1803.00590/) (2018)
- [Coordinated Multi-Agent Imitation Learning](https://mlsanity.com/paper/1703.03121/) (2017)
- [Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets](https://mlsanity.com/paper/1705.10479/) (2017)
- [Multi-Agent Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1907.13220/) (2019)
- [Multimodal Probabilistic Model-Based Planning for Human-Robot Interaction](https://mlsanity.com/paper/1710.09483/) (2017)
- [Multi-Agent Imitation Learning for Driving Simulation](https://mlsanity.com/paper/1803.01044/) (2018)
- [Directed-Info GAIL: Learning Hierarchical Policies from Unsegmented Demonstrations using Directed Information](https://mlsanity.com/paper/1810.01266/) (2018)
- [Simulating Emergent Properties of Human Driving Behavior Using Multi-Agent Reward Augmented Imitation Learning](https://mlsanity.com/paper/1903.05766/) (2019)
- [Adversarial Option-Aware Hierarchical Imitation Learning](https://mlsanity.com/paper/2106.05530/) (2021)
- [Rethinking ValueDice: Does It Really Improve Performance?](https://mlsanity.com/paper/2202.02468/) (2022)
- [Multi-Agent Interactions Modeling with Correlated Policies](https://mlsanity.com/paper/2001.03415/) (2020)
- [Towards an AI Coach to Infer Team Mental Model Alignment in Healthcare](https://mlsanity.com/paper/2102.08507/) (2021)
- [Provable Hierarchical Imitation Learning via EM](https://mlsanity.com/paper/2010.03133/) (2020)
- [Automated Task-Time Interventions to Improve Teamwork using Imitation Learning](https://mlsanity.com/paper/2303.00413/) (2023)
- [GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction Estimation](https://mlsanity.com/paper/2312.10802/) (2023)
- [A Survey on End-User Robot Programming](https://mlsanity.com/paper/2105.01757/) (2021)
- [IDIL: Imitation Learning of Intent-Driven Expert Behavior](https://mlsanity.com/paper/2404.16989/) (2024)
- [Understanding On-the-Fly End-User Robot Programming](https://mlsanity.com/paper/2406.00841/) (2024)

## Built on by (most cited first, 2 of 2)

- [Boosting Team Modeling through Tempo-Relational Representation Learning](https://mlsanity.com/paper/2507.13305/) (2025)
- [Hierarchical Reward Design from Language: Enhancing Alignment of Agent Behavior with Human Specifications](https://mlsanity.com/paper/2602.18582/) (2026)

## Abstract (arXiv)

Successful collaboration requires team members to stay aligned, especially in complex sequential tasks. Team members must dynamically coordinate which subtasks to perform and in what order. However, real-world constraints like partial observability and limited communication bandwidth often lead to suboptimal collaboration. Even among expert teams, the same task can be executed in multiple ways. To develop multi-agent systems and human-AI teams for such tasks, we are interested in data-driven learning of multimodal team behaviors. Multi-Agent Imitation Learning (MAIL) provides a promising framework for data-driven learning of team behavior from demonstrations, but existing methods struggle with heterogeneous demonstrations, as they assume that all demonstrations originate from a single team policy. Hence, in this work, we introduce DTIL: a hierarchical MAIL algorithm designed to learn multimodal team behaviors in complex sequential tasks. DTIL represents each team member with a hierarchical policy and learns these policies from heterogeneous team demonstrations in a factored manner. By employing a distribution-matching approach, DTIL mitigates compounding errors and scales effectively to long horizons and continuous state representations. Experimental results show that DTIL outperforms MAIL baselines and accurately models team behavior across a variety of collaborative scenarios.
