# Training a Generally Curious Agent

arXiv: https://arxiv.org/abs/2502.17543 · HTML: https://mlsanity.com/paper/2502.17543/

## Key facts

- Cited by 29 papers in the map (data through 7 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 55 of its 92 references that are in the map.
- First posted on arXiv 24 Feb 2025.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 30 of 55)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Instruction-Following Evaluation for Large Language Models](https://mlsanity.com/paper/2311.07911/) (2023)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluators](https://mlsanity.com/paper/2404.04475/) (2024)
- [Large Language Models](https://mlsanity.com/paper/2307.05782/) (2023)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [RAFT: Reward rAnked FineTuning for Generative Foundation Model Alignment](https://mlsanity.com/paper/2304.06767/) (2023)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Reinforced Self-Training (ReST) for Language Modeling](https://mlsanity.com/paper/2308.08998/) (2023)
- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language Feedback](https://mlsanity.com/paper/2309.10691/) (2023)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Is DPO Superior to PPO for LLM Alignment? A Comprehensive Study](https://mlsanity.com/paper/2404.10719/) (2024)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)

## Built on by (most cited first, 29 of 29)

- [SkillWeaver: Web Agents can Self-Improve by Discovering and Honing Skills](https://mlsanity.com/paper/2504.07079/) (2025)
- [A Survey of Context Engineering for Large Language Models](https://mlsanity.com/paper/2507.13334/) (2025)
- [Self-Evolving Curriculum for LLM Reasoning](https://mlsanity.com/paper/2505.14970/) (2025)
- [Curriculum Reinforcement Learning from Easy to Hard Tasks Improves LLM Reasoning](https://mlsanity.com/paper/2506.06632/) (2025)
- [Outcome-based Exploration for LLM Reasoning](https://mlsanity.com/paper/2509.06941/) (2025)
- [Can Large Reasoning Models Self-Train?](https://mlsanity.com/paper/2505.21444/) (2025)
- [Expanding the Capabilities of Reinforcement Learning via Text Feedback](https://mlsanity.com/paper/2602.02482/) (2026)
- [Maximum Likelihood Reinforcement Learning](https://mlsanity.com/paper/2602.02710/) (2026)
- [SPEED-RL: Faster Training of Reasoning Models via Online Curriculum Learning](https://mlsanity.com/paper/2506.09016/) (2025)
- [Meta-RL Induces Exploration in Language Agents](https://mlsanity.com/paper/2512.16848/) (2025)
- [Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimization](https://mlsanity.com/paper/2602.23008/) (2026)
- [RetroAgent: From Solving to Evolving via Retrospective Dual Intrinsic Feedback](https://mlsanity.com/paper/2603.08561/) (2026)
- [Toward Efficient Exploration by Large Language Model Agents](https://mlsanity.com/paper/2504.20997/) (2025)
- [Formalizing Learning from Language Feedback with Provable Guarantees](https://mlsanity.com/paper/2506.10341/) (2025)
- [Multi-Turn Puzzles: Evaluating Interactive Reasoning and Strategic Dialogue in LLMs](https://mlsanity.com/paper/2508.10142/) (2025)
- [Polychromic Objectives for Reinforcement Learning](https://mlsanity.com/paper/2509.25424/) (2025)
- [ABBEL: Learning Natural-Language Belief States for Memory-Efficient Interaction](https://mlsanity.com/paper/2512.20111/) (2025)
- [Scaling In-Context Online Learning Capability of LLMs via Cross-Episode Meta-RL](https://mlsanity.com/paper/2602.04089/) (2026)
- [SPADE: Self-Play in Adaptive Synthetic Executable Environments](https://mlsanity.com/paper/2608.19197/) (2026)
- [When Greedy Wins: Emergent Exploitation Bias in Meta-Bandit LLM Training](https://mlsanity.com/paper/2509.24923/) (2025)
- [Solving Physics Olympiad via Reinforcement Learning on Physics Simulators](https://mlsanity.com/paper/2604.11805/) (2026)
- [Bifrost: Steering Strategic Trajectories to Bridge Contextual Gaps for Self-Improving Agents](https://mlsanity.com/paper/2602.05810/) (2026)
- [Amortising Bayesian Experimental Design for Sequential Information Gathering in LLMs](https://mlsanity.com/paper/2607.03426/) (2026)
- [Benchmarking In-context Experiential Learning Through Repeated Product Recommendations](https://mlsanity.com/paper/2511.22130/) (2025)
- [Do Reasoning Models Ask Better Questions? A Formal Information-Theoretic Analysis on Multi-Turn LLM Games](https://mlsanity.com/paper/2601.17716/) (2026)
- [PaperFit: Vision-in-the-Loop Typesetting Optimization for Scientific Documents](https://mlsanity.com/paper/2605.10341/) (2026)
- [Towards Monotonic Improvement in In-Context Reinforcement Learning](https://mlsanity.com/paper/2509.23209/) (2025)
- [ICPRL: Acquiring Physical Intuition from Interactive Control](https://mlsanity.com/paper/2603.13295/) (2026)
- [DORA Explorer: Improving the Exploration Ability of LLMs Without Training](https://mlsanity.com/paper/2604.17244/) (2026)

## Abstract (arXiv)

Efficient exploration is essential for intelligent systems interacting with their environment, but existing language models often fall short in scenarios that require strategic information gathering. In this paper, we present Paprika, a fine-tuning approach that enables language models to develop general decision-making capabilities that are not confined to particular environments. By training on synthetic interaction data from different tasks that require diverse strategies, Paprika teaches models to explore and adapt their behavior on a new task based on environment feedback in-context without more gradient updates. Experimental results show that models fine-tuned with Paprika can effectively transfer their learned decision-making capabilities to entirely unseen tasks without additional training. Unlike traditional training, our approach's primary bottleneck lies in sampling useful interaction data instead of model updates. To improve sample efficiency, we propose a curriculum learning strategy that prioritizes sampling trajectories from tasks with high learning potential. These results suggest a promising path towards AI systems that can autonomously solve novel sequential decision-making problems that require interactions with the external world.
