# MimeQA: Towards Socially-Intelligent Nonverbal Foundation Models

arXiv: https://arxiv.org/abs/2502.16671 · HTML: https://mlsanity.com/paper/2502.16671/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 96 references that are in the map.
- First posted on arXiv 23 Feb 2025.

## Builds on (most cited first, 30 of 40)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [Multimodal Transformer for Unaligned Multimodal Language Sequences](https://mlsanity.com/paper/1906.00295/) (2019)
- [Bias and Fairness in Large Language Models: A Survey](https://mlsanity.com/paper/2309.00770/) (2023)
- [Language Is Not All You Need: Aligning Perception with Language Models](https://mlsanity.com/paper/2302.14045/) (2023)
- [Towards Understanding and Mitigating Social Biases in Language Models](https://mlsanity.com/paper/2106.13219/) (2021)
- [To CoT or not to CoT? Chain-of-thought helps mainly on math and symbolic reasoning](https://mlsanity.com/paper/2409.12183/) (2024)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [SODA: Million-scale Dialogue Distillation with Social Commonsense Contextualization](https://mlsanity.com/paper/2212.10465/) (2022)
- [The VIA Annotation Software for Images, Audio and Video](https://mlsanity.com/paper/1904.10699/) (2019)
- [Foundations and Trends in Multimodal Machine Learning: Principles, Challenges, and Open Questions](https://mlsanity.com/paper/2209.03430/) (2022)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [CinePile: A Long Video Question Answering Dataset and Benchmark](https://mlsanity.com/paper/2405.08813/) (2024)
- [Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots](https://mlsanity.com/paper/1810.12541/) (2018)
- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [MMToM-QA: Multimodal Theory of Mind Question Answering](https://mlsanity.com/paper/2401.08743/) (2024)
- [MoReVQA: Exploring Modular Reasoning Models for Video Question Answering](https://mlsanity.com/paper/2404.06511/) (2024)
- [VideoVista: A Versatile Benchmark for Video Understanding and Reasoning](https://mlsanity.com/paper/2406.11303/) (2024)
- [Human-AI Collaboration Enables More Empathic Conversations in Text-based Peer-to-Peer Mental Health Support](https://mlsanity.com/paper/2203.15144/) (2022)
- [Visual cognition in multimodal large language models](https://mlsanity.com/paper/2311.16093/) (2023)

## Built on by (most cited first, 9 of 9)

- [SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning](https://mlsanity.com/paper/2506.05425/) (2025)
- [Reward Modeling from Natural Language Human Feedback](https://mlsanity.com/paper/2601.07349/) (2026)
- [PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts](https://mlsanity.com/paper/2506.06211/) (2025)
- [Human Behavior Atlas: Benchmarking Unified Psychological and Social Behavior Understanding](https://mlsanity.com/paper/2510.04899/) (2025)
- [EmoSign: A Multimodal Dataset for Understanding Emotions in American Sign Language](https://mlsanity.com/paper/2505.17090/) (2025)
- [Social Caption: Evaluating Social Understanding in Multimodal Models](https://mlsanity.com/paper/2601.14569/) (2026)
- [OmniSapiens: A Foundation Model for Social Behavior Processing via Heterogeneity-Aware Relative Policy Optimization](https://mlsanity.com/paper/2602.10635/) (2026)
- [GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions](https://mlsanity.com/paper/2605.15764/) (2026)
- [A Vision for Multisensory Intelligence: Sensing, Science, and Synergy](https://mlsanity.com/paper/2601.04563/) (2026)

## Abstract (arXiv)

As AI becomes more closely integrated with peoples' daily activities, socially intelligent AI that can understand and interact seamlessly with humans in daily lives is increasingly important. However, current works in AI social reasoning all rely on language-only or language-dominant approaches to benchmark and training models, resulting in systems that are improving in verbal communication but struggle with nonverbal social understanding. To address this limitation, we tap into a novel data source rich in nonverbal social interactions -- mime videos. Mimes refer to the art of expression through gesture and movement without spoken words, which presents unique challenges and opportunities in interpreting nonverbal social communication. We contribute a new dataset called MimeQA, obtained by sourcing ~8 hours of videos clips from YouTube and developing a comprehensive video question-answering benchmark comprising 806 carefully annotated and verified question-answer pairs, designed to probe nonverbal social reasoning capabilities. Using MimeQA, we evaluate state-of-the-art video large language models (VideoLLMs) and find that they achieve low accuracy, generally ranging from 20-30%, while humans score 86%. Our analysis reveals that VideoLLMs often fail to ground imagined objects and over-rely on the text prompt while ignoring subtle nonverbal interactions. We hope to inspire future work in AI models that embody true social intelligence capable of interpreting non-verbal human interactions.
