# Understanding and Evaluating Hallucinations in 3D Visual Language Models

arXiv: https://arxiv.org/abs/2502.15888 · HTML: https://mlsanity.com/paper/2502.15888/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Hallucination mitigation in LVLMs, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 21 of its 30 references that are in the map.
- First posted on arXiv 18 Feb 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Hallucination mitigation in LVLMs](https://mlsanity.com/mllm/hallucination-mitigation-in-lvlms/)

## Builds on (most cited first, 21 of 21)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [CodeT5: Identifier-aware Unified Pre-trained Encoder-Decoder Models for Code Understanding and Generation](https://mlsanity.com/paper/2109.00859/) (2021)
- [Mitigating Object Hallucinations in Large Vision-Language Models through Visual Contrastive Decoding](https://mlsanity.com/paper/2311.16922/) (2023)
- [Object Hallucination in Image Captioning](https://mlsanity.com/paper/1809.02156/) (2018)
- [Mitigating Hallucination in Large Multi-Modal Models via Robust Instruction Tuning](https://mlsanity.com/paper/2306.14565/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [3D-VLA: A 3D Vision-Language-Action Generative World Model](https://mlsanity.com/paper/2403.09631/) (2024)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [HalluciDoctor: Mitigating Hallucinatory Toxicity in Visual Instruction Data](https://mlsanity.com/paper/2311.13614/) (2023)
- [Controlled Hallucinations: Learning to Generate Faithfully from Noisy Data](https://mlsanity.com/paper/2010.05873/) (2020)
- [CIEM: Contrastive Instruction Evaluation Method for Better Instruction Tuning](https://mlsanity.com/paper/2309.02301/) (2023)
- [Aligning and Prompting Everything All at Once for Universal Visual Perception](https://mlsanity.com/paper/2312.02153/) (2023)
- [Forward-Backward Reasoning in Large Language Models for Mathematical Verification](https://mlsanity.com/paper/2308.07758/) (2023)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [UniConv: A Unified Conversational Neural Architecture for Multi-domain Task-oriented Dialogues](https://mlsanity.com/paper/2004.14307/) (2020)

## Built on by (most cited first, 5 of 5)

- [UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spaces](https://mlsanity.com/paper/2503.06157/) (2025)
- [The Point, the Vision and the Text: Does Point Cloud Boost Spatial Reasoning of Large Language Models? A Bias-Controlled Study](https://mlsanity.com/paper/2504.04540/) (2025)
- [LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning](https://mlsanity.com/paper/2506.09935/) (2025)
- [3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding](https://mlsanity.com/paper/2604.08645/) (2026)
- [Context-Aware Sentiment Forecasting via LLM-based Multi-Perspective Role-Playing Agents](https://mlsanity.com/paper/2505.24331/) (2025)

## Abstract (arXiv)

Recently, 3D-LLMs, which combine point-cloud encoders with large models, have been proposed to tackle complex tasks in embodied intelligence and scene understanding. In addition to showing promising results on 3D tasks, we found that they are significantly affected by hallucinations. For instance, they may generate objects that do not exist in the scene or produce incorrect relationships between objects. To investigate this issue, this work presents the first systematic study of hallucinations in 3D-LLMs. We begin by quickly evaluating hallucinations in several representative 3D-LLMs and reveal that they are all significantly affected by hallucinations. We then define hallucinations in 3D scenes and, through a detailed analysis of datasets, uncover the underlying causes of these hallucinations. We find three main causes: (1) Uneven frequency distribution of objects in the dataset. (2) Strong correlations between objects. (3) Limited diversity in object attributes. Additionally, we propose new evaluation metrics for hallucinations, including Random Point Cloud Pair and Opposite Question Evaluations, to assess whether the model generates responses based on visual information and aligns it with the text's meaning.
