# WorldCraft: Photo-Realistic 3D World Creation and Customization via LLM Agents

arXiv: https://arxiv.org/abs/2502.15601 · HTML: https://mlsanity.com/paper/2502.15601/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 36 of its 66 references that are in the map.
- First posted on arXiv 21 Feb 2025.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 36)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [Unconstrained Scene Generation with Locally Conditioned Radiance Fields](https://mlsanity.com/paper/2104.00670/) (2021)
- [Self-correcting LLM-controlled Diffusion Models](https://mlsanity.com/paper/2311.16090/) (2023)
- [Compositional 3D Scene Generation using Locally Conditioned Diffusion](https://mlsanity.com/paper/2303.12218/) (2023)
- [GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds](https://mlsanity.com/paper/2104.07659/) (2021)
- [GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs](https://mlsanity.com/paper/2312.00093/) (2023)
- [InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images](https://mlsanity.com/paper/2207.11148/) (2022)
- [DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2404.06903/) (2024)
- [SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections](https://mlsanity.com/paper/2302.01330/) (2023)

## Built on by (most cited first, 21 of 21)

- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [LayerCraft: Enhancing Text-to-Image Generation with CoT Reasoning and Layered Object Integration](https://mlsanity.com/paper/2504.00010/) (2025)
- [Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion](https://mlsanity.com/paper/2507.04403/) (2025)
- [SceneAssistant: A Visual Feedback Agent for Open-Vocabulary 3D Scene Generation](https://mlsanity.com/paper/2603.12238/) (2026)
- [ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies](https://mlsanity.com/paper/2506.14315/) (2025)
- [Imagine a City: CityGenAgent for Procedural 3D City Generation](https://mlsanity.com/paper/2602.05362/) (2026)
- [EZBlender: Efficient 3D Editing with Plan-and-ReAct Agent](https://mlsanity.com/paper/2601.07143/) (2026)
- [EmboMatrix: A Scalable Training-Ground for Embodied Decision-Making](https://mlsanity.com/paper/2510.12072/) (2025)
- [ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling](https://mlsanity.com/paper/2510.17603/) (2025)
- [StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics](https://mlsanity.com/paper/2604.03315/) (2026)
- [From Idea to Co-Creation: A Planner-Actor-Critic Framework for Agent Augmented 3D Modeling](https://mlsanity.com/paper/2601.05016/) (2026)
- [World Craft: Agentic Framework to Create Visualizable Worlds via Text](https://mlsanity.com/paper/2601.09150/) (2026)
- [Perceive-then-Plan: Layout-as-Policy for Monocular 3D Scene Layout Estimation](https://mlsanity.com/paper/2605.25326/) (2026)
- [CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents](https://mlsanity.com/paper/2607.26910/) (2026)
- [GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents](https://mlsanity.com/paper/2604.01777/) (2026)
- [ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python](https://mlsanity.com/paper/2604.26943/) (2026)
- [HomeWorld: A Unified Floorplan-to-Furnished Framework for Generating Controllable, Densely Interactive Whole-Home Scenes](https://mlsanity.com/paper/2606.06390/) (2026)
- [Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds](https://mlsanity.com/paper/2606.26964/) (2026)
- [IDEAL-Bench: Indoor Dataset and Evaluation suite for Analyzing 3D Layout reasoning](https://mlsanity.com/paper/2607.03614/) (2026)
- [To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation](https://mlsanity.com/paper/2608.05879/) (2026)

## Abstract (arXiv)

Constructing photorealistic virtual worlds has applications across various fields, but it often requires the extensive labor of highly trained professionals to operate conventional 3D modeling software. To democratize this process, we introduce WorldCraft, a system where large language model (LLM) agents leverage procedural generation to create indoor and outdoor scenes populated with objects, allowing users to control individual object attributes and the scene layout using intuitive natural language commands. In our framework, a coordinator agent manages the overall process and works with two specialized LLM agents to complete the scene creation: ForgeIt, which integrates an ever-growing manual through auto-verification to enable precise customization of individual objects, and ArrangeIt, which formulates hierarchical optimization problems to achieve a layout that balances ergonomic and aesthetic considerations. Additionally, our pipeline incorporates a trajectory control agent, allowing users to animate the scene and operate the camera through natural language interactions. Our system is also compatible with off-the-shelf deep 3D generators to enrich scene assets. Through evaluations and comparisons with state-of-the-art methods, we demonstrate the versatility of WorldCraft, ranging from single-object customization to intricate, large-scale interior and exterior scene designs. This system empowers non-professionals to bring their creative visions to life.
