# Generative Modeling of Individual Behavior at Scale

arXiv: https://arxiv.org/abs/2502.14998 · HTML: https://mlsanity.com/paper/2502.14998/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 56 references that are in the map.
- First posted on arXiv 20 Feb 2025.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Parameter-Efficient Transfer Learning for NLP](https://mlsanity.com/paper/1902.00751/) (2019)
- [The Power of Scale for Parameter-Efficient Prompt Tuning](https://mlsanity.com/paper/2104.08691/) (2021)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Editing Models with Task Arithmetic](https://mlsanity.com/paper/2212.04089/) (2022)
- [Few-Shot Parameter-Efficient Fine-Tuning is Better and Cheaper than In-Context Learning](https://mlsanity.com/paper/2205.05638/) (2022)
- [Learning multiple visual domains with residual adapters](https://mlsanity.com/paper/1705.08045/) (2017)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [MAD-X: An Adapter-Based Framework for Multi-Task Cross-Lingual Transfer](https://mlsanity.com/paper/2005.00052/) (2020)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Generalized End-to-End Loss for Speaker Verification](https://mlsanity.com/paper/1710.10467/) (2017)
- [SPoT: Better Frozen Model Adaptation through Soft Prompt Transfer](https://mlsanity.com/paper/2110.07904/) (2021)
- [Gradient Vaccine: Investigating and Improving Multi-task Optimization in Massively Multilingual Models](https://mlsanity.com/paper/2010.05874/) (2020)
- [Composable Sparse Fine-Tuning for Cross-Lingual Transfer](https://mlsanity.com/paper/2110.07560/) (2021)
- [Acquisition of Chess Knowledge in AlphaZero](https://mlsanity.com/paper/2111.09259/) (2021)
- [AdapterSoup: Weight Averaging to Improve Generalization of Pretrained Language Models](https://mlsanity.com/paper/2302.07027/) (2023)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Modeling Language Variation and Universals: A Survey on Typological Linguistics for Natural Language Processing](https://mlsanity.com/paper/1807.00914/) (2018)
- [Counter-Strike Deathmatch with Large-Scale Behavioural Cloning](https://mlsanity.com/paper/2104.04258/) (2021)
- [Interpreting the Weight Space of Customized Diffusion Models](https://mlsanity.com/paper/2406.09413/) (2024)
- [Multi-Head Adapter Routing for Cross-Task Generalization](https://mlsanity.com/paper/2211.03831/) (2022)
- [Legal Judgment Prediction with Multi-Stage CaseRepresentation Learning in the Real Court Setting](https://mlsanity.com/paper/2107.05192/) (2021)
- [Scaling Laws for Pre-training Agents and World Models](https://mlsanity.com/paper/2411.04434/) (2024)
- [Learning Models of Individual Behavior in Chess](https://mlsanity.com/paper/2008.10086/) (2020)

## Built on by (most cited first, 2 of 2)

- [Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess](https://mlsanity.com/paper/2507.21488/) (2025)
- [Amadeus: When Models of People Meet](https://mlsanity.com/paper/2609.35835/) (2026)

## Abstract (arXiv)

There has been a growing interest in using AI to model human behavior, particularly in domains where humans interact with this technology. While most existing work models human behavior at an aggregate level, our goal is to model behavior at the individual level. Recent approaches to behavioral stylometry -- or the task of identifying a person from their actions alone -- have shown promise in domains like chess, but these approaches are either not scalable (e.g., fine-tune a separate model for each person) or not generative, in that they cannot generate actions. We address these limitations by framing behavioral stylometry as a multi-task learning problem -- where each task represents a distinct person -- and use parameter-efficient fine-tuning (PEFT) methods to learn an explicit style vector for each person. Style vectors are generative: they selectively activate shared "skill" parameters to generate actions in the style of each person. They also induce a latent space that we can interpret and manipulate algorithmically. In particular, we develop a general technique for style steering that allows us to steer a player's style vector towards a desired property. We apply our approach to two very different games, at unprecedented scales: chess (47,864 players) and Rocket League (2,000 players). We also show generality beyond gaming by applying our method to image generation, where we learn style vectors for 10,177 celebrities and use these vectors to steer their images.
