# Online hand gesture recognition using Continual Graph Transformers

arXiv: https://arxiv.org/abs/2502.14939 · HTML: https://mlsanity.com/paper/2502.14939/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 20 Feb 2025.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [A Riemannian Network for SPD Matrix Learning](https://mlsanity.com/paper/1608.04233/) (2016)
- [Adaptive Graph Convolutional Neural Networks](https://mlsanity.com/paper/1801.03226/) (2018)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Building Deep Networks on Grassmann Manifolds](https://mlsanity.com/paper/1611.05742/) (2016)
- [A neural network based on SPD manifold learning for skeleton-based hand gesture recognition](https://mlsanity.com/paper/1904.12970/) (2019)
- [Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnn](https://mlsanity.com/paper/1704.05645/) (2017)
- [Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attention](https://mlsanity.com/paper/1907.08871/) (2019)
- [CNN+RNN Depth and Skeleton based Dynamic Hand Gesture Recognition](https://mlsanity.com/paper/2007.11983/) (2020)
- [Skeleton-based Gesture Recognition Using Several Fully Connected Layers with Path Signature Features and Temporal Transformer Module](https://mlsanity.com/paper/1811.07081/) (2018)
- [Continual Transformers: Redundancy-Free Attention for Online Inference](https://mlsanity.com/paper/2201.06268/) (2022)
- [Skeleton-based Action Recognition Using LSTM and CNN](https://mlsanity.com/paper/1707.02356/) (2017)
- [Motion Feature Augmented Recurrent Neural Network for Skeleton-based Dynamic Hand Gesture Recognition](https://mlsanity.com/paper/1708.03278/) (2017)
- [Continual Inference: A Library for Efficient Online Inference with Deep Neural Networks in PyTorch](https://mlsanity.com/paper/2204.03418/) (2022)
- [Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1805.07694/) (2018)

## Built on by (most cited first, 1 of 1)

- [DeepCoT: Deep Continual Transformers for Real-Time Inference on Data Streams](https://mlsanity.com/paper/2511.17693/) (2025)

## Abstract (arXiv)

Online continuous action recognition has emerged as a critical research area due to its practical implications in real-world applications, such as human-computer interaction, healthcare, and robotics. Among various modalities, skeleton-based approaches have gained significant popularity, demonstrating their effectiveness in capturing 3D temporal data while ensuring robustness to environmental variations. However, most existing works focus on segment-based recognition, making them unsuitable for real-time, continuous recognition scenarios. In this paper, we propose a novel online recognition system designed for real-time skeleton sequence streaming. Our approach leverages a hybrid architecture combining Spatial Graph Convolutional Networks (S-GCN) for spatial feature extraction and a Transformer-based Graph Encoder (TGE) for capturing temporal dependencies across frames. Additionally, we introduce a continual learning mechanism to enhance model adaptability to evolving data distributions, ensuring robust recognition in dynamic environments. We evaluate our method on the SHREC'21 benchmark dataset, demonstrating its superior performance in online hand gesture recognition. Our approach not only achieves state-of-the-art accuracy but also significantly reduces false positive rates, making it a compelling solution for real-time applications. The proposed system can be seamlessly integrated into various domains, including human-robot collaboration and assistive technologies, where natural and intuitive interaction is crucial.
