# Point Cloud Geometry Scalable Coding Using a Resolution and Quality-conditioned Latents Probability Estimator

arXiv: https://arxiv.org/abs/2502.14099 · HTML: https://mlsanity.com/paper/2502.14099/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 48 references that are in the map.
- First posted on arXiv 19 Feb 2025.

## Builds on (most cited first, 11 of 11)

- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [Point Transformer V2: Grouped Vector Attention and Partition-based Pooling](https://mlsanity.com/paper/2210.05666/) (2022)
- [Sparse Tensor-based Multiscale Representation for Point Cloud Geometry Compression](https://mlsanity.com/paper/2111.10633/) (2021)
- [Learned Point Cloud Geometry Compression](https://mlsanity.com/paper/1909.12037/) (2019)
- [Improved Deep Point Cloud Geometry Compression](https://mlsanity.com/paper/2006.09043/) (2020)
- [GRASP-Net: Geometric Residual Analysis and Synthesis for Point Cloud Compression](https://mlsanity.com/paper/2209.04401/) (2022)
- [The JPEG Pleno Learning-based Point Cloud Coding Standard: Serving Man and Machine](https://mlsanity.com/paper/2409.08130/) (2024)
- [Deep Learning-based Compressed Domain Multimedia for Man and Machine: A Taxonomy and Application to Point Cloud Classification](https://mlsanity.com/paper/2310.18849/) (2023)
- [Point Cloud Geometry Scalable Coding with a Quality-Conditioned Latents Probability Estimator](https://mlsanity.com/paper/2404.07698/) (2024)
- [Scalable Human-Machine Point Cloud Compression](https://mlsanity.com/paper/2402.12532/) (2024)

## Abstract (arXiv)

In the current age, users consume multimedia content in very heterogeneous scenarios in terms of network, hardware, and display capabilities. A naive solution to this problem is to encode multiple independent streams, each covering a different possible requirement for the clients, with an obvious negative impact in both storage and computational requirements. These drawbacks can be avoided by using codecs that enable scalability, i.e., the ability to generate a progressive bitstream, containing a base layer followed by multiple enhancement layers, that allow decoding the same bitstream serving multiple reconstructions and visualization specifications. While scalable coding is a well-known and addressed feature in conventional image and video codecs, this paper focuses on a new and very different problem, notably the development of scalable coding solutions for deep learning-based Point Cloud (PC) coding. The peculiarities of this 3D representation make it hard to implement flexible solutions that do not compromise the other functionalities of the codec. This paper proposes a joint quality and resolution scalability scheme, named Scalable Resolution and Quality Hyperprior (SRQH), that, contrary to previous solutions, can model the relationship between latents obtained with models trained for different RD tradeoffs and/or at different resolutions. Experimental results obtained by integrating SRQH in the emerging JPEG Pleno learning-based PC coding standard show that SRQH allows decoding the PC at different qualities and resolutions with a single bitstream while incurring only in a limited RD penalty and increment in complexity w.r.t. non-scalable JPEG PCC that would require one bitstream per coding configuration.
