# 3D Gaussian Splatting aided Localization for Large and Complex Indoor-Environments

arXiv: https://arxiv.org/abs/2502.13803 · HTML: https://mlsanity.com/paper/2502.13803/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 40 references that are in the map.
- First posted on arXiv 19 Feb 2025.

## Builds on (most cited first, 22 of 22)

- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [D2-Net: A Trainable CNN for Joint Detection and Description of Local Features](https://mlsanity.com/paper/1905.03561/) (2019)
- [RoMa: Robust Dense Feature Matching](https://mlsanity.com/paper/2305.15404/) (2023)
- [DSAC - Differentiable RANSAC for Camera Localization](https://mlsanity.com/paper/1611.05705/) (2016)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Visual Camera Re-Localization from RGB and RGB-D Images Using DSAC](https://mlsanity.com/paper/2002.12324/) (2020)
- [AnyLoc: Towards Universal Visual Place Recognition](https://mlsanity.com/paper/2308.00688/) (2023)
- [ALIKED: A Lighter Keypoint and Descriptor Extraction Network via Deformable Transformation](https://mlsanity.com/paper/2304.03608/) (2023)
- [AtLoc: Attention Guided Camera Localization](https://mlsanity.com/paper/1909.03557/) (2019)
- [SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality](https://mlsanity.com/paper/2409.14067/) (2024)
- [Visual Localization via Few-Shot Scene Region Classification](https://mlsanity.com/paper/2208.06933/) (2022)
- [The NeRFect Match: Exploring NeRF Features for Visual Localization](https://mlsanity.com/paper/2403.09577/) (2024)
- [HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields](https://mlsanity.com/paper/2310.04787/) (2023)
- [HSCNet++: Hierarchical Scene Coordinate Classification and Regression for Visual Localization with Transformer](https://mlsanity.com/paper/2305.03595/) (2023)
- [Full-Frame Scene Coordinate Regression for Image-Based Localization](https://mlsanity.com/paper/1802.03237/) (2018)
- [GSLoc: Visual Localization with 3D Gaussian Splatting](https://mlsanity.com/paper/2410.06165/) (2024)
- [SLAM for Indoor Mapping of Wide Area Construction Environments](https://mlsanity.com/paper/2404.17215/) (2024)

## Built on by (most cited first, 2 of 2)

- [BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying Illumination](https://mlsanity.com/paper/2604.19133/) (2026)
- [GS-CPE: Unified 6-Degree-of-Freedom Camera Pose Estimation via 3D Gaussian Splatting](https://mlsanity.com/paper/2608.10938/) (2026)

## Abstract (arXiv)

The field of visual localization has been researched for several decades and has meanwhile found many practical applications. Despite the strong progress in this field, there are still challenging situations in which established methods fail. We present an approach to significantly improve the accuracy and reliability of established visual localization methods by adding rendered images. In detail, we first use a modern visual SLAM approach that provides a 3D Gaussian Splatting (3DGS) based map to create reference data. We demonstrate that enriching reference data with images rendered from 3DGS at randomly sampled poses significantly improves the performance of both geometry-based visual localization and Scene Coordinate Regression (SCR) methods. Through comprehensive evaluation in a large industrial environment, we analyze the performance impact of incorporating these additional rendered views.
