# GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis

arXiv: https://arxiv.org/abs/2502.13196 · HTML: https://mlsanity.com/paper/2502.13196/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 42 references that are in the map.
- First posted on arXiv 18 Feb 2025.

## Builds on (most cited first, 21 of 21)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS](https://mlsanity.com/paper/2312.04564/) (2023)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [Shift-tolerant Perceptual Similarity Metric](https://mlsanity.com/paper/2207.13686/) (2022)
- [Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views](https://mlsanity.com/paper/2303.15206/) (2023)
- [A Benchmark for Gaussian Splatting Compression and Quality Assessment Study](https://mlsanity.com/paper/2407.14197/) (2024)
- [Perceptually Optimized Image Rendering](https://mlsanity.com/paper/1701.06641/) (2017)
- [A Perceptually Weighted Rank Correlation Indicator for Objective Image Quality Assessment](https://mlsanity.com/paper/1705.05126/) (2017)
- [NeRF View Synthesis: Subjective Quality Assessment and Objective Metrics Evaluation](https://mlsanity.com/paper/2405.20078/) (2024)
- [Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes](https://mlsanity.com/paper/2501.08072/) (2025)
- [Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compression](https://mlsanity.com/paper/2407.08165/) (2024)
- [NeRF-QA: Neural Radiance Fields Quality Assessment Database](https://mlsanity.com/paper/2305.03176/) (2023)

## Built on by (most cited first, 9 of 9)

- [3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression](https://mlsanity.com/paper/2508.07038/) (2025)
- [MUGSQA: Novel Multi-Uncertainty-Based Gaussian Splatting Quality Assessment Method, Dataset, and Benchmarks](https://mlsanity.com/paper/2511.06830/) (2025)
- [Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric](https://mlsanity.com/paper/2511.08032/) (2025)
- [Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation](https://mlsanity.com/paper/2507.14454/) (2025)
- [Non-Aligned Reference Image Quality Assessment for Novel View Synthesis](https://mlsanity.com/paper/2511.08155/) (2025)
- [Search-to-World: Evaluation of 3D World Delivery from User Request through Web Search](https://mlsanity.com/paper/2609.07605/) (2026)
- [Aes3D: Aesthetic Assessment in 3D Gaussian Splatting](https://mlsanity.com/paper/2605.05155/) (2026)
- [From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment](https://mlsanity.com/paper/2609.07346/) (2026)
- [GS-PQM: A Parameter-Domain Quality Metric for Compressed Gaussian Splatting](https://mlsanity.com/paper/2610.00195/) (2026)

## Abstract (arXiv)

Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry and appearance, GS achieves faster rendering times and reduced memory consumption compared to the neural network approach used in NeRF. However, quality assessment of GS-generated static content is not yet explored in-depth. This paper describes a subjective quality assessment study that aims to evaluate synthesized videos obtained with several static GS state-of-the-art methods. The methods were applied to diverse visual scenes, covering both 360-degree and forward-facing (FF) camera trajectories. Moreover, the performance of 18 objective quality metrics was analyzed using the scores resulting from the subjective study, providing insights into their strengths, limitations, and alignment with human perception. All videos and scores are made available providing a comprehensive database that can be used as benchmark on GS view synthesis and objective quality metrics.
