# High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion

arXiv: https://arxiv.org/abs/2502.12752 · HTML: https://mlsanity.com/paper/2502.12752/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 41 of its 58 references that are in the map.
- First posted on arXiv 18 Feb 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 41)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image](https://mlsanity.com/paper/2403.12013/) (2024)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [Unifying Flow, Stereo and Depth Estimation](https://mlsanity.com/paper/2211.05783/) (2022)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)
- [Spring: A High-Resolution High-Detail Dataset and Benchmark for Scene Flow, Optical Flow and Stereo](https://mlsanity.com/paper/2303.01943/) (2023)
- [MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions](https://mlsanity.com/paper/2407.06358/) (2024)
- [ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model](https://mlsanity.com/paper/2408.16767/) (2024)
- [MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis](https://mlsanity.com/paper/2103.14910/) (2021)
- [ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image](https://mlsanity.com/paper/2310.17994/) (2023)

## Built on by (most cited first, 11 of 11)

- [Sharp Monocular View Synthesis in Less Than a Second](https://mlsanity.com/paper/2512.10685/) (2025)
- [Elastic3D: Controllable Stereo Video Conversion with Guided Latent Decoding](https://mlsanity.com/paper/2512.14236/) (2025)
- [CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model](https://mlsanity.com/paper/2511.13121/) (2025)
- [Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views](https://mlsanity.com/paper/2601.03362/) (2026)
- [InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis](https://mlsanity.com/paper/2608.02437/) (2026)
- [UniFixer: A Universal Reference-Guided Fixer for Diffusion-Based View Synthesis](https://mlsanity.com/paper/2605.12169/) (2026)
- [Efficient 3D Content Reconstruction and Generation](https://mlsanity.com/paper/2605.18052/) (2026)
- [αDepth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion](https://mlsanity.com/paper/2606.00386/) (2026)
- [WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis](https://mlsanity.com/paper/2606.31258/) (2026)
- [Spackle: Completing Large View Single Image NVS with Adaptive Gaussians](https://mlsanity.com/paper/2609.30941/) (2026)
- [Decoupled Drift-Diffusion World Models for Consistent Future Frame Prediction](https://mlsanity.com/paper/2610.19212/) (2026)

## Abstract (arXiv)

Despite recent advances in Novel View Synthesis (NVS), generating high-fidelity views from single or sparse observations remains a significant challenge. Existing splatting-based approaches often produce distorted geometry due to splatting errors. While diffusion-based methods leverage rich 3D priors to achieve improved geometry, they often suffer from texture hallucination. In this paper, we introduce SplatDiff, a pixel-splatting-guided video diffusion model designed to synthesize high-fidelity novel views from a single image. Specifically, we propose an aligned synthesis strategy for precise control of target viewpoints and geometry-consistent view synthesis. To mitigate texture hallucination, we design a texture bridge module that enables high-fidelity texture generation through adaptive feature fusion. In this manner, SplatDiff leverages the strengths of splatting and diffusion to generate novel views with consistent geometry and high-fidelity details. Extensive experiments verify the state-of-the-art performance of SplatDiff in single-view NVS. Additionally, without extra training, SplatDiff shows remarkable zero-shot performance across diverse tasks, including sparse-view NVS and stereo video conversion.
