# Contextual Linear Bandits with Delay as Payoff

arXiv: https://arxiv.org/abs/2502.12528 · HTML: https://mlsanity.com/paper/2502.12528/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 26 references that are in the map.
- First posted on arXiv 18 Feb 2025.

## Builds on (most cited first, 18 of 18)

- [Online Learning under Delayed Feedback](https://mlsanity.com/paper/1306.0686/) (2013)
- [Linear Bandits with Stochastic Delayed Feedback](https://mlsanity.com/paper/1807.02089/) (2018)
- [Stochastic Bandit Models for Delayed Conversions](https://mlsanity.com/paper/1706.09186/) (2017)
- [Nonstochastic Multiarmed Bandits with Unrestricted Delays](https://mlsanity.com/paper/1906.00670/) (2019)
- [An Optimal Algorithm for Adversarial Bandits with Arbitrary Delays](https://mlsanity.com/paper/1910.06054/) (2019)
- [Stochastic bandits with arm-dependent delays](https://mlsanity.com/paper/2006.10459/) (2020)
- [Stochastic Multi-Armed Bandits with Unrestricted Delay Distributions](https://mlsanity.com/paper/2106.02436/) (2021)
- [Adapting to Delays and Data in Adversarial Multi-Armed Bandits](https://mlsanity.com/paper/2010.06022/) (2020)
- [Volumetric Spanners: an Efficient Exploration Basis for Learning](https://mlsanity.com/paper/1312.6214/) (2013)
- [Contexts can be Cheap: Solving Stochastic Contextual Bandits with Linear Bandit Algorithms](https://mlsanity.com/paper/2211.05632/) (2022)
- [Nonstochastic Bandits and Experts with Arm-Dependent Delays](https://mlsanity.com/paper/2111.01589/) (2021)
- [Randomized Allocation with Nonparametric Estimation for Contextual Multi-Armed Bandits with Delayed Rewards](https://mlsanity.com/paper/1902.00819/) (2019)
- [A Unified Analysis of Nonstochastic Delayed Feedback for Combinatorial Semi-Bandits, Linear Bandits, and MDPs](https://mlsanity.com/paper/2305.08629/) (2023)
- [Delay-Adaptive Learning in Generalized Linear Contextual Bandits](https://mlsanity.com/paper/2003.05174/) (2020)
- [Delayed Bandits: When Do Intermediate Observations Help?](https://mlsanity.com/paper/2305.19036/) (2023)
- [Delay as Payoff in MAB](https://mlsanity.com/paper/2408.15158/) (2024)
- [Tight Bounds for Volumetric Spanners and Applications](https://mlsanity.com/paper/2310.00175/) (2023)
- [Non-stochastic Bandits With Evolving Observations](https://mlsanity.com/paper/2405.16843/) (2024)

## Built on by (most cited first, 7 of 7)

- [Exploiting Curvature in Online Convex Optimization with Delayed Feedback](https://mlsanity.com/paper/2506.07595/) (2025)
- [Correlation-Aware Contextual Bandits with Surrogate Rewards for LLM Routing](https://mlsanity.com/paper/2607.09015/) (2026)
- [Improved Best-of-Both-Worlds Regret for Bandits with Delayed Feedback](https://mlsanity.com/paper/2505.24193/) (2025)
- [Parameter-free Dynamic Regret: Time-varying Movement Costs, Delayed Feedback, and Memory](https://mlsanity.com/paper/2602.06902/) (2026)
- [Online Survival Analysis: A Bandit Approach under Cox PH Model](https://mlsanity.com/paper/2604.20296/) (2026)
- [Tighter Regret Bounds for Contextual Action-Set Reinforcement Learning](https://mlsanity.com/paper/2605.15692/) (2026)
- [Near-Optimal Stochastic Linear Bandits with Delay](https://mlsanity.com/paper/2606.16656/) (2026)

## Abstract (arXiv)

A recent work by Schlisselberg et al. (2024) studies a delay-as-payoff model for stochastic multi-armed bandits, where the payoff (either loss or reward) is delayed for a period that is proportional to the payoff itself. While this captures many real-world applications, the simple multi-armed bandit setting limits the practicality of their results. In this paper, we address this limitation by studying the delay-as-payoff model for contextual linear bandits. Specifically, we start from the case with a fixed action set and propose an efficient algorithm whose regret overhead compared to the standard no-delay case is at most DDeltamaxlog T, where T is the total horizon, D is the maximum delay, and Deltamax is the maximum suboptimality gap. When payoff is loss, we also show further improvement of the bound, demonstrating a separation between reward and loss similar to Schlisselberg et al. (2024). Contrary to standard linear bandit algorithms that construct least squares estimator and confidence ellipsoid, the main novelty of our algorithm is to apply a phased arm elimination procedure by only picking actions in a volumetric spanner of the action set, which addresses challenges arising from both payoff-dependent delays and large action sets. We further extend our results to the case with varying action sets by adopting the reduction from Hanna et al. (2023). Finally, we implement our algorithm and showcase its effectiveness and superior performance in experiments.
