# VoLUT: Efficient Volumetric streaming enhanced by LUT-based super-resolution

arXiv: https://arxiv.org/abs/2502.12151 · HTML: https://mlsanity.com/paper/2502.12151/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 37 references that are in the map.
- First posted on arXiv 17 Feb 2025.

## Builds on (most cited first, 13 of 13)

- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [PU-Net: Point Cloud Upsampling Network](https://mlsanity.com/paper/1801.06761/) (2018)
- [Density-aware Chamfer Distance as a Comprehensive Metric for Point Cloud Completion](https://mlsanity.com/paper/2111.12702/) (2021)
- [Patch-based Progressive 3D Point Set Upsampling](https://mlsanity.com/paper/1811.11286/) (2018)
- [PU-GCN: Point Cloud Upsampling using Graph Convolutional Networks](https://mlsanity.com/paper/1912.03264/) (2019)
- [AdaInt: Learning Adaptive Intervals for 3D Lookup Tables on Real-time Image Enhancement](https://mlsanity.com/paper/2204.13983/) (2022)
- [Grad-PU: Arbitrary-Scale Point Cloud Upsampling via Gradient Descent with Learned Distance Functions](https://mlsanity.com/paper/2304.11846/) (2023)
- [4D LUT: Learnable Context-Aware 4D Lookup Table for Image Enhancement](https://mlsanity.com/paper/2209.01749/) (2022)
- [LUT-NN: Empower Efficient Neural Network Inference with Centroid Learning and Table Lookup](https://mlsanity.com/paper/2302.03213/) (2023)
- [An Adjustable Farthest Point Sampling Method for Approximately-sorted Point Cloud Data](https://mlsanity.com/paper/2208.08795/) (2022)
- [PC2-PU: Patch Correlation and Point Correlation for Effective Point Cloud Upsampling](https://mlsanity.com/paper/2109.09337/) (2021)
- [Dynamic Adaptive Point Cloud Streaming](https://mlsanity.com/paper/1804.10878/) (2018)
- [Cloud Rendering-based Volumetric Video Streaming System for Mixed Reality Services](https://mlsanity.com/paper/2003.02526/) (2020)

## Built on by (most cited first, 1 of 1)

- [Secure AI-Driven Super-Resolution for Real-Time Mixed Reality Applications](https://mlsanity.com/paper/2512.15823/) (2025)

## Abstract (arXiv)

3D volumetric video provides immersive experience and is gaining traction in digital media. Despite its rising popularity, the streaming of volumetric video content poses significant challenges due to the high data bandwidth requirement. A natural approach to mitigate the bandwidth issue is to reduce the volumetric video's data rate by downsampling the content prior to transmission. The video can then be upsampled at the receiver's end using a super-resolution (SR) algorithm to reconstruct the high-resolution details. While super-resolution techniques have been extensively explored and advanced for 2D video content, there is limited work on SR algorithms tailored for volumetric videos. To address this gap and the growing need for efficient volumetric video streaming, we have developed VoLUT with a new SR algorithm specifically designed for volumetric content. Our algorithm uniquely harnesses the power of lookup tables (LUTs) to facilitate the efficient and accurate upscaling of low-resolution volumetric data. The use of LUTs enables our algorithm to quickly reference precomputed high-resolution values, thereby significantly reducing the computational complexity and time required for upscaling. We further apply adaptive video bit rate algorithm (ABR) to dynamically determine the downsampling rate according to the network condition and stream the selected video rate to the receiver. Compared to related work, VoLUT is the first to enable high-quality 3D SR on commodity mobile devices at line-rate. Our evaluation shows VoLUT can reduce bandwidth usage by 70% , boost QoE by 36.7% for volumetric video streaming and achieve 3D SR speed-up with no quality compromise.
