# VLP: Vision-Language Preference Learning for Embodied Manipulation

arXiv: https://arxiv.org/abs/2502.11918 · HTML: https://mlsanity.com/paper/2502.11918/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 57 references that are in the map.
- First posted on arXiv 17 Feb 2025.

## Builds on (most cited first, 30 of 37)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification](https://mlsanity.com/paper/1712.04851/) (2017)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [EmbodiedGPT: Vision-Language Pre-Training via Embodied Chain of Thought](https://mlsanity.com/paper/2305.15021/) (2023)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Can 1B LLM Surpass 405B LLM? Rethinking Compute-Optimal Test-Time Scaling](https://mlsanity.com/paper/2502.06703/) (2025)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning](https://mlsanity.com/paper/2206.08686/) (2022)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Inverse Preference Learning: Preference-based RL without a Reward Function](https://mlsanity.com/paper/2305.15363/) (2023)
- [Beyond Reward: Offline Preference-guided Policy Optimization](https://mlsanity.com/paper/2305.16217/) (2023)
- [A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learning](https://mlsanity.com/paper/2410.14660/) (2024)
- [FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement Learning](https://mlsanity.com/paper/2406.00645/) (2024)

## Built on by (most cited first, 8 of 8)

- [SIMA 2: A Generalist Embodied Agent for Virtual Worlds](https://mlsanity.com/paper/2512.04797/) (2025)
- [A Survey on Agentic Multimodal Large Language Models](https://mlsanity.com/paper/2510.10991/) (2025)
- [PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learning](https://mlsanity.com/paper/2511.13765/) (2025)
- [Aligning Large Vision-Language Models by Deep Reinforcement Learning and Direct Preference Optimization](https://mlsanity.com/paper/2509.06759/) (2025)
- [DEFLECT: Temporal Counterfactual Preference Learning for Delay-Robust Asynchronous VLAs](https://mlsanity.com/paper/2605.19294/) (2026)
- [Hybrid Advantage Estimation with Unified Critic for VLM Agentic Reinforcement Learning](https://mlsanity.com/paper/2607.23605/) (2026)
- [VLM-AR3L: Vision-Language Models for Absolute and Relative Rewards in Reinforcement Learning](https://mlsanity.com/paper/2607.00483/) (2026)
- [CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning](https://mlsanity.com/paper/2607.01721/) (2026)

## Abstract (arXiv)

Reward engineering is one of the key challenges in Reinforcement Learning (RL). Preference-based RL effectively addresses this issue by learning from human feedback. However, it is both time-consuming and expensive to collect human preference labels. In this paper, we propose a novel Vision-Language Preference learning framework, named VLP, which learns a vision-language preference model to provide preference feedback for embodied manipulation tasks. To achieve this, we define three types of language-conditioned preferences and construct a vision-language preference dataset, which contains versatile implicit preference orders without human annotations. The preference model learns to extract language-related features, and then serves as a preference annotator in various downstream tasks. The policy can be learned according to the annotated preferences via reward learning or direct policy optimization. Extensive empirical results on simulated embodied manipulation tasks demonstrate that our method provides accurate preferences and generalizes to unseen tasks and unseen language instructions, outperforming the baselines by a large margin.
