# Ad-hoc Concept Forming in the Game Codenames as a Means for Evaluating Large Language Models

arXiv: https://arxiv.org/abs/2502.11707 · HTML: https://mlsanity.com/paper/2502.11707/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 30 references that are in the map.
- First posted on arXiv 17 Feb 2025.

## Builds on (most cited first, 14 of 14)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [Time Travel in LLMs: Tracing Data Contamination in Large Language Models](https://mlsanity.com/paper/2308.08493/) (2023)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [The Good, The Bad, and The Greedy: Evaluation of LLMs Should Not Ignore Non-Determinism](https://mlsanity.com/paper/2407.10457/) (2024)
- [Are Emergent Abilities in Large Language Models just In-Context Learning?](https://mlsanity.com/paper/2309.01809/) (2023)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [ThinkSum: Probabilistic reasoning over sets using large language models](https://mlsanity.com/paper/2210.01293/) (2022)
- [Modeling Cross-Cultural Pragmatic Inference with Codenames Duet](https://mlsanity.com/paper/2306.02475/) (2023)
- [clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents](https://mlsanity.com/paper/2405.20859/) (2024)
- [Codenames as a Benchmark for Large Language Models](https://mlsanity.com/paper/2412.11373/) (2024)
- [Playing Codenames with Language Graphs and Word Embeddings](https://mlsanity.com/paper/2105.05885/) (2021)

## Built on by (most cited first, 1 of 1)

- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)

## Abstract (arXiv)

This study utilizes the game Codenames as a benchmarking tool to evaluate large language models (LLMs) with respect to specific linguistic and cognitive skills. LLMs play each side of the game, where one side generates a clue word covering several target words and the other guesses those target words. We designed various experiments by controlling the choice of words (abstract vs. concrete words, ambiguous vs. monosemic) or the opponent (programmed to be faster or slower in revealing words). Recent commercial and open-weight models were compared side-by-side to find out factors affecting their performance. The evaluation reveals details about their strategies, challenging cases, and limitations of LLMs.
