# Best of Both Worlds: Regret Minimization versus Minimax Play

arXiv: https://arxiv.org/abs/2502.11673 · HTML: https://mlsanity.com/paper/2502.11673/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 57 references that are in the map.
- First posted on arXiv 17 Feb 2025.

## Builds on (most cited first, 30 of 34)

- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Online Learning: A Modern Introduction Using Convex Optimization](https://mlsanity.com/paper/1912.13213/) (2019)
- [Bandits with Knapsacks](https://mlsanity.com/paper/1305.2545/) (2013)
- [Exploration-Exploitation in Constrained MDPs](https://mlsanity.com/paper/2003.02189/) (2020)
- [Coin Betting and Parameter-Free Online Learning](https://mlsanity.com/paper/1602.04128/) (2016)
- [Black-Box Reductions for Parameter-free Online Learning in Banach Spaces](https://mlsanity.com/paper/1802.06293/) (2018)
- [Learning Policies with Zero or Bounded Constraint Violation for Constrained MDPs](https://mlsanity.com/paper/2106.02684/) (2021)
- [Conservative Bandits](https://mlsanity.com/paper/1602.04282/) (2016)
- [Strategizing against No-regret Learners](https://mlsanity.com/paper/1909.13861/) (2019)
- [Strategizing against Learners in Bayesian Games](https://mlsanity.com/paper/2205.08562/) (2022)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agents](https://mlsanity.com/paper/2306.02704/) (2023)
- [Contracting with a Learning Agent](https://mlsanity.com/paper/2401.16198/) (2024)
- [Auctions Between Regret-Minimizing Agents](https://mlsanity.com/paper/2110.11855/) (2021)
- [Online Convex Optimization for Sequential Decision Processes and Extensive-Form Games](https://mlsanity.com/paper/1809.03075/) (2018)
- [Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall](https://mlsanity.com/paper/2106.06279/) (2021)
- [Conservative Exploration in Reinforcement Learning](https://mlsanity.com/paper/2002.03218/) (2020)
- [Is Learning in Games Good for the Learners?](https://mlsanity.com/paper/2305.19496/) (2023)
- [Selling to Multiple No-Regret Buyers](https://mlsanity.com/paper/2307.04175/) (2023)
- [How and Why to Manipulate Your Own Agent: On the Incentives of Users of Learning Agents](https://mlsanity.com/paper/2112.07640/) (2021)
- [Pareto-Optimal Algorithms for Learning in Games](https://mlsanity.com/paper/2402.09549/) (2024)
- [Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games](https://mlsanity.com/paper/2103.04546/) (2021)
- [The Pareto Regret Frontier for Bandits](https://mlsanity.com/paper/1511.00048/) (2015)
- [Subgame solving without common knowledge](https://mlsanity.com/paper/2106.06068/) (2021)
- [Comparator-adaptive Convex Bandits](https://mlsanity.com/paper/2007.08448/) (2020)
- [Adapting to game trees in zero-sum imperfect information games](https://mlsanity.com/paper/2212.12567/) (2022)
- [Timeability of Extensive-Form Games](https://mlsanity.com/paper/1502.03430/) (2015)
- [Persuading a Behavioral Agent: Approximately Best Responding and Learning](https://mlsanity.com/paper/2302.03719/) (2023)
- [Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling](https://mlsanity.com/paper/1401.4591/) (2014)
- [Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions](https://mlsanity.com/paper/2408.08272/) (2024)

## Built on by (most cited first, 2 of 2)

- [Learning Safely Without Knowing the World:COMPASS-Hedge](https://mlsanity.com/paper/2603.22348/) (2026)
- [Prudent-Banker: No Extra Fees for Baseline Safety in Adversarial Bandits With and Without Delays](https://mlsanity.com/paper/2605.23351/) (2026)

## Abstract (arXiv)

In this paper, we investigate the existence of online learning algorithms with bandit feedback that simultaneously guarantee O(1) regret compared to a given comparator strategy, and tildeO(√T) regret compared to any fixed strategy, where T is the number of rounds. We provide the first affirmative answer to this question whenever the comparator strategy supports every action. In the context of zero-sum games with min-max value zero, both in normal- and extensive form, we show that our results allow us to guarantee to risk at most O(1) loss while being able to gain Omega(T) from exploitable opponents, thereby combining the benefits of both no-regret algorithms and minimax play.
