# Leader and Follower: Interactive Motion Generation under Trajectory Constraints

arXiv: https://arxiv.org/abs/2502.11563 · HTML: https://mlsanity.com/paper/2502.11563/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 23 references that are in the map.
- First posted on arXiv 17 Feb 2025.

## Builds on (most cited first, 17 of 17)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [TLControl: Trajectory and Language Control for Human Motion Synthesis](https://mlsanity.com/paper/2311.17135/) (2023)
- [ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions](https://mlsanity.com/paper/2311.17057/) (2023)
- [Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Training](https://mlsanity.com/paper/2210.15929/) (2022)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)
- [InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion](https://mlsanity.com/paper/2403.17422/) (2024)
- [A Unified Framework for Multimodal, Multi-Part Human Motion Synthesis](https://mlsanity.com/paper/2311.16471/) (2023)
- [Two-Person Interaction Augmentation with Skeleton Priors](https://mlsanity.com/paper/2404.05490/) (2024)

## Built on by (most cited first, 3 of 3)

- [NFIG: Multi-Scale Autoregressive Image Generation via Frequency Ordering](https://mlsanity.com/paper/2503.07076/) (2025)
- [Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flow](https://mlsanity.com/paper/2509.24099/) (2025)
- [Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer](https://mlsanity.com/paper/2507.07394/) (2025)

## Abstract (arXiv)

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a need to impose strict constraints on the motion range or trajectory of virtual characters. However, existing methods that rely solely on textual input face substantial challenges in accurately capturing the user's intent, particularly in specifying the desired trajectory. As a result, the generated motions often lack plausibility and accuracy. Moreover, existing trajectory - based methods for customized motion generation rely on retraining for single - actor scenarios, which limits flexibility and adaptability to different datasets, as well as interactivity in two-actor motions. To generate interactive motion following specified trajectories, this paper decouples complex motion into a Leader - Follower dynamic, inspired by role allocation in partner dancing. Based on this framework, this paper explores the motion range refinement process in interactive motion generation and proposes a training-free approach, integrating a Pace Controller and a Kinematic Synchronization Adapter. The framework enhances the ability of existing models to generate motion that adheres to trajectory by controlling the leader's movement and correcting the follower's motion to align with the leader. Experimental results show that the proposed approach, by better leveraging trajectory information, outperforms existing methods in both realism and accuracy.
